diff options
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index efa414fbfaf..4114f4da4ac 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -17578,7 +17578,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool { // Units far than max visible distance for creature or not in our map are not visible too if (!target->IsWithinDistInMap(u - , u->isActive() ? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance())) + , u->isActiveObject() ? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance())) : (World::GetMaxVisibleDistanceForCreature() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)) , is3dDistance)) return false; |