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authormegamage <none@none>2009-01-23 22:10:59 -0600
committermegamage <none@none>2009-01-23 22:10:59 -0600
commitc62acd32f85b4d1a4242e2d7a0f3f9eec92a7fda (patch)
tree3010022dacd6e661bb2c7a693ad23a8a12b32630 /src/game/Player.cpp
parent8a6277dab2c818a5d0b9f5eef2815f2dedfa41ae (diff)
*Fix the bug that player cannot see other units after changing map (the last rev does not work).
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 2fac72bb3c7..405d2a72c4f 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -1735,7 +1735,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
ResetContestedPvP();
- DestroyForNearbyPlayers();
+ /*DestroyForNearbyPlayers();
{
UpdateData data;
for(ClientGUIDs::iterator i = m_clientGUIDs.begin(); i != m_clientGUIDs.end(); ++i)
@@ -1743,7 +1743,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
WorldPacket packet;
data.BuildPacket(&packet);
GetSession()->SendPacket(&packet);
- }
+ }*/
m_clientGUIDs.clear();
// remove player from battleground on far teleport (when changing maps)