diff options
| author | Spp <none@none> | 2010-04-07 18:09:10 +0200 |
|---|---|---|
| committer | Spp <none@none> | 2010-04-07 18:09:10 +0200 |
| commit | b27ce42704c33e292bda390265bb8fd01a433505 (patch) | |
| tree | 29b2df222a2c1be3325e3d6fab75206100b578fd /src/game/ScriptedCreature.h | |
| parent | f490ad5ac259712e323f0a52e608ff1383b2fc41 (diff) | |
Code Style: Remove trailing spaces
--HG--
branch : trunk
Diffstat (limited to 'src/game/ScriptedCreature.h')
| -rw-r--r-- | src/game/ScriptedCreature.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/ScriptedCreature.h b/src/game/ScriptedCreature.h index 9174db84435..ff7495c9bd6 100644 --- a/src/game/ScriptedCreature.h +++ b/src/game/ScriptedCreature.h @@ -170,8 +170,8 @@ struct ScriptedAI : public CreatureAI bool EnterEvadeIfOutOfCombatArea(const uint32 uiDiff); // return true for heroic mode. i.e. - // - for dungeon in mode 10-heroic, - // - for raid in mode 10-Heroic + // - for dungeon in mode 10-heroic, + // - for raid in mode 10-Heroic // - for raid in mode 25-heroic // DO NOT USE to check raid in mode 25-normal. bool IsHeroic() { return m_heroicMode; } @@ -228,7 +228,7 @@ struct ScriptedAI : public CreatureAI private: bool m_bCombatMovement; uint32 m_uiEvadeCheckCooldown; - + bool m_heroicMode; Difficulty m_difficulty; }; |
