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authorSpp <none@none>2010-04-07 18:09:10 +0200
committerSpp <none@none>2010-04-07 18:09:10 +0200
commitb27ce42704c33e292bda390265bb8fd01a433505 (patch)
tree29b2df222a2c1be3325e3d6fab75206100b578fd /src/game
parentf490ad5ac259712e323f0a52e608ff1383b2fc41 (diff)
Code Style: Remove trailing spaces
--HG-- branch : trunk
Diffstat (limited to 'src/game')
-rw-r--r--src/game/ArenaTeam.cpp4
-rw-r--r--src/game/BattleGroundHandler.cpp2
-rw-r--r--src/game/BattleGroundMgr.cpp10
-rw-r--r--src/game/BattleGroundSA.cpp44
-rw-r--r--src/game/BattleGroundSA.h32
-rw-r--r--src/game/CombatAI.cpp2
-rw-r--r--src/game/Creature.h4
-rw-r--r--src/game/CreatureAI.cpp2
-rw-r--r--src/game/CreatureEventAI.cpp6
-rw-r--r--src/game/DBCStores.cpp2
-rw-r--r--src/game/DBCStructure.h2
-rw-r--r--src/game/DynamicObject.cpp4
-rw-r--r--src/game/Group.cpp18
-rw-r--r--src/game/Guild.cpp4
-rw-r--r--src/game/InstanceSaveMgr.cpp2
-rw-r--r--src/game/Item.cpp22
-rw-r--r--src/game/Item.h4
-rw-r--r--src/game/ItemHandler.cpp20
-rw-r--r--src/game/Level3.cpp8
-rw-r--r--src/game/LootHandler.cpp2
-rw-r--r--src/game/LootMgr.cpp2
-rw-r--r--src/game/Map.cpp2
-rw-r--r--src/game/MovementHandler.cpp4
-rw-r--r--src/game/Object.h18
-rw-r--r--src/game/ObjectMgr.cpp32
-rw-r--r--src/game/Pet.cpp4
-rw-r--r--src/game/PetHandler.cpp2
-rw-r--r--src/game/Player.cpp34
-rw-r--r--src/game/Player.h2
-rw-r--r--src/game/PoolHandler.cpp2
-rw-r--r--src/game/QueryHandler.cpp20
-rw-r--r--src/game/QuestDef.cpp46
-rw-r--r--src/game/ScriptMgr.cpp4
-rw-r--r--src/game/ScriptMgr.h6
-rw-r--r--src/game/ScriptedCreature.h6
-rw-r--r--src/game/Spell.cpp28
-rw-r--r--src/game/Spell.h6
-rw-r--r--src/game/SpellAuraEffects.cpp20
-rw-r--r--src/game/SpellAuras.cpp22
-rw-r--r--src/game/SpellEffects.cpp14
-rw-r--r--src/game/SpellMgr.h22
-rw-r--r--src/game/StatSystem.cpp2
-rw-r--r--src/game/Unit.cpp14
-rw-r--r--src/game/Unit.h2
-rw-r--r--src/game/World.cpp4
-rw-r--r--src/game/World.h2
-rw-r--r--src/game/WorldSocket.cpp8
-rw-r--r--src/game/WorldSocket.h6
48 files changed, 264 insertions, 264 deletions
diff --git a/src/game/ArenaTeam.cpp b/src/game/ArenaTeam.cpp
index 1e910521457..bbf034e0ac4 100644
--- a/src/game/ArenaTeam.cpp
+++ b/src/game/ArenaTeam.cpp
@@ -199,7 +199,7 @@ bool ArenaTeam::LoadArenaTeamFromDB(QueryResult_AutoPtr arenaTeamDataResult)
m_stats.games_season = fields[12].GetUInt32();
m_stats.wins_season = fields[13].GetUInt32();
m_stats.rank = fields[14].GetUInt32();
-
+
return true;
}
@@ -322,7 +322,7 @@ void ArenaTeam::Disband(WorldSession *session)
// Removing from members is done in DelMember.
DelMember(m_members.front().guid);
}
-
+
if (session)
{
if(Player *player = session->GetPlayer())
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index 4a97ca0d0f7..78a9409764c 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -615,7 +615,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
return;
}
- //check if any arena enabled
+ //check if any arena enabled
if (!sBattleGroundMgr.isAnyArenaEnabled())
{
SendBattleGroundOrArenaJoinError(BG_JOIN_ERR_ARENA_DISABLED);
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp
index 0b75155e1d0..93cd6ed4277 100644
--- a/src/game/BattleGroundMgr.cpp
+++ b/src/game/BattleGroundMgr.cpp
@@ -1394,9 +1394,9 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg)
case BATTLEGROUND_RL:
case BATTLEGROUND_SA:
*data << uint32(2);
- *data << uint32(((BattleGroundSAScore*)itr->second)->demolishers_destroyed);
- *data << uint32(((BattleGroundSAScore*)itr->second)->gates_destroyed);
- break;
+ *data << uint32(((BattleGroundSAScore*)itr->second)->demolishers_destroyed);
+ *data << uint32(((BattleGroundSAScore*)itr->second)->gates_destroyed);
+ break;
case BATTLEGROUND_DS: // wotlk
case BATTLEGROUND_RV: // wotlk
case BATTLEGROUND_IC: // wotlk
@@ -1534,7 +1534,7 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI
{
if (!isAnyArenaEnabled()) // it's checked in handler but just to be sure
return NULL;
- uint8 size = m_EnabledArenas.size() - 1;
+ uint8 size = m_EnabledArenas.size() - 1;
bgTypeId = m_EnabledArenas[urand(0,size)];
bg_template = GetBattleGroundTemplate(bgTypeId);
if (!bg_template)
@@ -1781,7 +1781,7 @@ void BattleGroundMgr::InitAutomaticArenaPointDistribution()
{
sLog.outDebug("Initializing Automatic Arena Point Distribution");
uint64 wstime = sWorld.getWorldState(WS_ARENA_DISTRIBUTION_TIME);
-
+
if (!wstime)
{
sLog.outDebug("Battleground: Next arena point distribution time not found, reseting it now.");
diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp
index ec39710a2c6..33630f340df 100644
--- a/src/game/BattleGroundSA.cpp
+++ b/src/game/BattleGroundSA.cpp
@@ -52,7 +52,7 @@ void BattleGroundSA::Reset()
bool BattleGroundSA::SetupBattleGround()
{
- return ResetObjs();
+ return ResetObjs();
}
bool BattleGroundSA::ResetObjs()
@@ -66,7 +66,7 @@ bool BattleGroundSA::ResetObjs()
for(uint8 i = 0; i < BG_SA_MAXNPC; i++)
DelCreature(i);
-
+
for(uint8 i = BG_SA_MAXNPC; i < BG_SA_MAXNPC + BG_SA_MAX_GY; i++)
DelCreature(i);
@@ -93,7 +93,7 @@ bool BattleGroundSA::ResetObjs()
}
OverrideGunFaction();
-
+
for(uint8 i = 0; i <= BG_SA_TITAN_RELIC; i++)
{
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
@@ -125,7 +125,7 @@ bool BattleGroundSA::ResetObjs()
{
sLog.outError("SOTA: Can't find GY entry %u",BG_SA_GYEntries[i]);
return false;
- }
+ }
if(i == BG_SA_BEACH_GY)
{
@@ -143,7 +143,7 @@ bool BattleGroundSA::ResetObjs()
//GY capture points
for(uint8 i = BG_SA_CENTRAL_FLAG; i < BG_SA_MAXOBJ; i++)
{
- AddObject(i, BG_SA_ObjEntries[i] - (attackers == TEAM_ALLIANCE ? 1:0),
+ AddObject(i, BG_SA_ObjEntries[i] - (attackers == TEAM_ALLIANCE ? 1:0),
BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1],
BG_SA_ObjSpawnlocs[i][2], BG_SA_ObjSpawnlocs[i][3],
0,0,0,0,RESPAWN_ONE_DAY);
@@ -154,21 +154,21 @@ bool BattleGroundSA::ResetObjs()
UpdateWorldState(BG_SA_RIGHT_GY_HORDE , GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_HORDE?1:0 );
UpdateWorldState(BG_SA_LEFT_GY_HORDE , GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_HORDE?1:0 );
UpdateWorldState(BG_SA_CENTER_GY_HORDE , GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_HORDE?1:0 );
-
+
UpdateWorldState(BG_SA_RIGHT_GY_ALLIANCE , GraveyardStatus[BG_SA_RIGHT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
UpdateWorldState(BG_SA_LEFT_GY_ALLIANCE , GraveyardStatus[BG_SA_LEFT_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
UpdateWorldState(BG_SA_CENTER_GY_ALLIANCE , GraveyardStatus[BG_SA_CENTRAL_CAPTURABLE_GY] == TEAM_ALLIANCE?1:0 );
-
+
if(attackers == TEAM_ALLIANCE)
{
UpdateWorldState(BG_SA_ALLY_ATTACKS, 1);
UpdateWorldState(BG_SA_HORDE_ATTACKS, 0);
-
+
UpdateWorldState(BG_SA_RIGHT_ATT_TOKEN_ALL, 1);
UpdateWorldState(BG_SA_LEFT_ATT_TOKEN_ALL, 1);
UpdateWorldState(BG_SA_RIGHT_ATT_TOKEN_HRD, 0);
UpdateWorldState(BG_SA_LEFT_ATT_TOKEN_HRD, 0);
-
+
UpdateWorldState(BG_SA_HORDE_DEFENCE_TOKEN,1);
UpdateWorldState(BG_SA_ALLIANCE_DEFENCE_TOKEN,0);
}
@@ -176,7 +176,7 @@ bool BattleGroundSA::ResetObjs()
{
UpdateWorldState(BG_SA_HORDE_ATTACKS, 1);
UpdateWorldState(BG_SA_ALLY_ATTACKS, 0);
-
+
UpdateWorldState(BG_SA_RIGHT_ATT_TOKEN_ALL, 0);
UpdateWorldState(BG_SA_LEFT_ATT_TOKEN_ALL, 0);
UpdateWorldState(BG_SA_RIGHT_ATT_TOKEN_HRD, 1);
@@ -192,7 +192,7 @@ bool BattleGroundSA::ResetObjs()
UpdateWorldState(BG_SA_GREEN_GATEWS, 1);
UpdateWorldState(BG_SA_YELLOW_GATEWS, 1);
UpdateWorldState(BG_SA_ANCIENT_GATEWS, 1);
-
+
TeleportPlayers();
return true;
}
@@ -265,7 +265,7 @@ void BattleGroundSA::Update(uint32 diff)
{
RoundScores[1].time = TotalTime;
RoundScores[1].winner = (attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;
-
+
if (RoundScores[0].time == RoundScores[1].time)
EndBattleGround(NULL);
else if(RoundScores[0].time < RoundScores[1].time)
@@ -339,12 +339,12 @@ void BattleGroundSA::AddPlayer(Player *plr)
if(plr->GetTeamId() == attackers)
{
plr->CastSpell(plr,12438,true);//Without this player falls before boat loads...
-
+
if(urand(0,1))
plr->TeleportTo(607, 2682.936f, -830.368f, 50.0f, 2.895f, 0);
else
plr->TeleportTo(607, 2577.003f, 980.261f, 50.0f, 0.807f, 0);
-
+
}
else
plr->TeleportTo(607, 1209.7f, -65.16f, 70.1f, 0.0f, 0);
@@ -408,11 +408,11 @@ void BattleGroundSA::TeleportPlayers()
if(plr->GetTeamId() == attackers)
{
plr->CastSpell(plr,12438,true); //Without this player falls before boat loads...
-
+
if(urand(0,1))
plr->TeleportTo(607, 2682.936f, -830.368f, 50.0f, 2.895f, 0);
else
- plr->TeleportTo(607, 2577.003f, 980.261f, 50.0f, 0.807f, 0);
+ plr->TeleportTo(607, 2577.003f, 980.261f, 50.0f, 0.807f, 0);
}
else
plr->TeleportTo(607, 1209.7f, -65.16f, 70.1f, 0.0f, 0);
@@ -464,13 +464,13 @@ void BattleGroundSA::OverrideGunFaction()
{
if(!m_BgCreatures[0])
return;
-
+
for(uint8 i = BG_SA_GUN_1; i <= BG_SA_GUN_10;i++)
{
if(Creature* gun = GetBGCreature(i))
gun->setFaction(BG_SA_Factions[attackers? TEAM_ALLIANCE : TEAM_HORDE]);
}
-
+
for(uint8 i = BG_SA_DEMOLISHER_1; i <= BG_SA_DEMOLISHER_4;i++)
{
if(Creature* dem = GetBGCreature(i))
@@ -513,7 +513,7 @@ void BattleGroundSA::DestroyGate(uint32 i, Player* pl)
ASSERT(false);
break;
}
-
+
if(i < 5)
DelObject(i+9);
UpdateWorldState(uws, GateStatus[i]);
@@ -598,7 +598,7 @@ void BattleGroundSA::CaptureGraveyard(BG_SA_Graveyards i)
case BG_SA_LEFT_CAPTURABLE_GY:
SpawnBGObject(BG_SA_LEFT_FLAG,RESPAWN_ONE_DAY);
npc = BG_SA_NPC_RIGSPARK;
- AddCreature(BG_SA_NpcEntries[npc], npc, attackers,
+ AddCreature(BG_SA_NpcEntries[npc], npc, attackers,
BG_SA_NpcSpawnlocs[npc][0], BG_SA_NpcSpawnlocs[npc][1],
BG_SA_NpcSpawnlocs[npc][2], BG_SA_NpcSpawnlocs[npc][3]);
UpdateWorldState(BG_SA_LEFT_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE? 1:0));
@@ -607,7 +607,7 @@ void BattleGroundSA::CaptureGraveyard(BG_SA_Graveyards i)
case BG_SA_RIGHT_CAPTURABLE_GY:
SpawnBGObject(BG_SA_RIGHT_FLAG, RESPAWN_ONE_DAY);
npc = BG_SA_NPC_SPARKLIGHT;
- AddCreature(BG_SA_NpcEntries[npc], npc, attackers,
+ AddCreature(BG_SA_NpcEntries[npc], npc, attackers,
BG_SA_NpcSpawnlocs[npc][0], BG_SA_NpcSpawnlocs[npc][1],
BG_SA_NpcSpawnlocs[npc][2], BG_SA_NpcSpawnlocs[npc][3]);
UpdateWorldState(BG_SA_RIGHT_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE? 1:0));
@@ -668,7 +668,7 @@ void BattleGroundSA::EndBattleGround(uint32 winner)
RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE);
else if (winner == HORDE)
RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE);
-
+
//complete map_end rewards (even if no team wins)
RewardHonorToTeam(GetBonusHonorFromKill(2), ALLIANCE);
RewardHonorToTeam(GetBonusHonorFromKill(2), HORDE);
diff --git a/src/game/BattleGroundSA.h b/src/game/BattleGroundSA.h
index e695b75dab5..01a76ab7a1a 100644
--- a/src/game/BattleGroundSA.h
+++ b/src/game/BattleGroundSA.h
@@ -61,14 +61,14 @@ enum BG_SA_WorldStates
BG_SA_TIMER_SEC_DECS = 3561,
BG_SA_ALLY_ATTACKS = 4352,
BG_SA_HORDE_ATTACKS = 4353,
-
+
BG_SA_PURPLE_GATEWS = 3614,
BG_SA_RED_GATEWS = 3617,
BG_SA_BLUE_GATEWS = 3620,
BG_SA_GREEN_GATEWS = 3623,
BG_SA_YELLOW_GATEWS = 3638,
BG_SA_ANCIENT_GATEWS = 3849,
-
+
BG_SA_LEFT_GY_ALLIANCE = 3635,
BG_SA_RIGHT_GY_ALLIANCE = 3636,
@@ -112,7 +112,7 @@ enum BG_SA_NPCs
BG_SA_MAXNPC
};
-const uint32 BG_SA_NpcEntries[BG_SA_MAXNPC] =
+const uint32 BG_SA_NpcEntries[BG_SA_MAXNPC] =
{
27894,
27894,
@@ -134,18 +134,18 @@ const uint32 BG_SA_NpcEntries[BG_SA_MAXNPC] =
29262,
};
-const float BG_SA_NpcSpawnlocs[BG_SA_MAXNPC][4] =
+const float BG_SA_NpcSpawnlocs[BG_SA_MAXNPC][4] =
{
//Cannons
- { 1436.429f, 110.05f, 41.407f, 5.4f },
+ { 1436.429f, 110.05f, 41.407f, 5.4f },
{ 1404.9023f, 84.758f, 41.183f, 5.46f },
- { 1068.693f, -86.951f, 93.81f, 0.02f },
+ { 1068.693f, -86.951f, 93.81f, 0.02f },
{ 1068.83f, -127.56f, 96.45f, 0.0912f },
- { 1422.115f, -196.433f, 42.1825f, 1.0222f },
+ { 1422.115f, -196.433f, 42.1825f, 1.0222f },
{ 1454.887f, -220.454f, 41.956f, 0.9627f },
- { 1232.345f, -187.517f, 66.945f, 0.45f },
+ { 1232.345f, -187.517f, 66.945f, 0.45f },
{ 1249.634f, -224.189f, 66.72f, 0.635f },
- { 1236.213f, 92.287f, 64.965f, 5.751f },
+ { 1236.213f, 92.287f, 64.965f, 5.751f },
{ 1215.11f, 57.772f, 64.739f, 5.78f } ,
//Demolishers
{ 1611.597656,-117.270073,8.719355,2.513274},
@@ -182,7 +182,7 @@ enum BG_SA_Objects
BG_SA_MAXOBJ
};
-const float BG_SA_ObjSpawnlocs[BG_SA_MAXOBJ][4] =
+const float BG_SA_ObjSpawnlocs[BG_SA_MAXOBJ][4] =
{
{ 1411.57f, 108.163f, 28.692f, 5.441f },
{ 1055.452f, -108.1f, 82.134f, 0.034f },
@@ -234,17 +234,17 @@ const uint32 BG_SA_ObjEntries[BG_SA_MAXOBJ] =
192834,
193182,
193185,
- 192687,
- 192685,
- 192689,
- 192690,
+ 192687,
+ 192685,
+ 192689,
+ 192690,
192691,
191311,
191311,
191311,
191310,
191306,
- 191308,
+ 191308,
};
const uint32 BG_SA_Factions[2] =
@@ -333,7 +333,7 @@ class BattleGroundSA : public BattleGround
BG_SA_GateState GateStatus[6];
BG_SA_Status status;
TeamId GraveyardStatus[BG_SA_MAX_GY];
- BG_SA_RoundScore RoundScores[2];
+ BG_SA_RoundScore RoundScores[2];
bool TimerEnabled;
};
#endif
diff --git a/src/game/CombatAI.cpp b/src/game/CombatAI.cpp
index 625fb1adcba..0f330b216bb 100644
--- a/src/game/CombatAI.cpp
+++ b/src/game/CombatAI.cpp
@@ -258,7 +258,7 @@ void TurretAI::UpdateAI(const uint32 diff)
AOEAI::AOEAI(Creature *c) : CreatureAI(c)
{
- ASSERT(me->m_spells[0]);
+ ASSERT(me->m_spells[0]);
me->SetVisibility(VISIBILITY_ON);//visible to see all spell anims
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);//can't be targeted
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_1);//can't be damaged
diff --git a/src/game/Creature.h b/src/game/Creature.h
index 4d74e03d60f..737da768302 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -529,7 +529,7 @@ class Creature : public Unit, public GridObject<Creature>
bool lootForPickPocketed;
bool lootForBody;
Player *GetLootRecipient() const;
- bool hasLootRecipient() const { return m_lootRecipient != 0; }
+ bool hasLootRecipient() const { return m_lootRecipient != 0; }
bool isTappedBy(Player *player) const; // return true if the creature is tapped by the player or a member of his party.
void SetLootRecipient (Unit* unit);
@@ -638,7 +638,7 @@ class Creature : public Unit, public GridObject<Creature>
void SetDisableReputationGain(bool disable) { DisableReputationGain = disable; }
bool IsReputationGainDisabled() { return DisableReputationGain; }
- bool IsDamageEnoughForLootingAndReward() const { return m_PlayerDamageReq == 0; }
+ bool IsDamageEnoughForLootingAndReward() const { return m_PlayerDamageReq == 0; }
void LowerPlayerDamageReq(uint32 unDamage)
{
if(m_PlayerDamageReq)
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index 503c7ce033d..1451cf46d6f 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -107,7 +107,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
// scripts does not take care about MoveInLineOfSight loops
// MoveInLineOfSight can be called inside another MoveInLineOfSight and cause stack overflow
void CreatureAI::MoveInLineOfSight_Safe(Unit *who)
-{
+{
if(m_MoveInLineOfSight_locked == true)
return;
m_MoveInLineOfSight_locked = true;
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index 6ae5472b8d0..e1203ef35cc 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -582,13 +582,13 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
{
m_creature->addUnitState(UNIT_STAT_MELEE_ATTACKING);
m_creature->SendMeleeAttackStart(victim);
- }
+ }
if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE)
m_creature->GetMotionMaster()->MoveChase(victim, AttackDistance, AttackAngle); // Targeted movement generator will start melee automatically, no need to send it explicitly
}
}
else
- {
+ {
if (m_creature->isInCombat())
{
Unit* victim = m_creature->getVictim();
@@ -596,7 +596,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
{
m_creature->clearUnitState(UNIT_STAT_MELEE_ATTACKING);
m_creature->SendMeleeAttackStop(victim);
- }
+ }
if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
m_creature->GetMotionMaster()->MoveIdle();
}
diff --git a/src/game/DBCStores.cpp b/src/game/DBCStores.cpp
index f0cfec6e40b..38192d92ee8 100644
--- a/src/game/DBCStores.cpp
+++ b/src/game/DBCStores.cpp
@@ -337,7 +337,7 @@ void LoadDBCStores(const std::string& dataPath)
if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS)
assert(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");
- LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestXPStore, dbcPath,"QuestXP.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestXPStore, dbcPath,"QuestXP.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestFactionRewardStore, dbcPath,"QuestFactionReward.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatDistributionStore, dbcPath,"ScalingStatDistribution.dbc");
diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h
index 4b1598a211c..7c3c7c9fca4 100644
--- a/src/game/DBCStructure.h
+++ b/src/game/DBCStructure.h
@@ -1487,7 +1487,7 @@ struct SpellEntry
//float unk_320_4[3]; // 235-237 3.2.0
//uint32 spellDescriptionVariableID; // 238 3.2.0
//uint32 SpellDifficultyId; // 239 3.3.0
- /*
+ /*
flag96 EffectSpellClassMask[MAX_SPELL_EFFECTS]; // 127-136
uint32 SpellVisual[2]; // 137-138 m_spellVisualID
uint32 SpellIconID; // 139 m_spellIconID
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp
index 1e71eb7159d..ac2c4b8ada4 100644
--- a/src/game/DynamicObject.cpp
+++ b/src/game/DynamicObject.cpp
@@ -92,7 +92,7 @@ bool DynamicObject::Create(uint32 guidlow, Unit *caster, uint32 spellId, const P
// The lower word of DYNAMICOBJECT_BYTES must be 0x0001. This value means that the visual radius will be overriden
// by client for most of the "ground patch" visual effect spells and a few "skyfall" ones like Hurricane.
// If any other value is used, the client will _always_ use the radius provided in DYNAMICOBJECT_RADIUS, but
- // precompensation is necessary (eg radius *= 2) for many spells. Anyway, blizz sends 0x0001 for all the spells
+ // precompensation is necessary (eg radius *= 2) for many spells. Anyway, blizz sends 0x0001 for all the spells
// I saw sniffed...
SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 );
SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId );
@@ -166,7 +166,7 @@ int32 DynamicObject::GetDuration() const
if (!m_aura)
return m_duration;
else
- return m_aura->GetDuration();
+ return m_aura->GetDuration();
}
void DynamicObject::SetDuration(int32 newDuration)
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index e53e65ee6d0..62ace59bffa 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -565,10 +565,10 @@ void Group::SendLooter(Creature *pCreature, Player *pLooter)
{
assert(pCreature);
- WorldPacket data(SMSG_LOOT_LIST, (8+8));
+ WorldPacket data(SMSG_LOOT_LIST, (8+8));
data << uint64(pCreature->GetGUID());
data << uint8(0); // unk1
-
+
if (pLooter)
data.append(pLooter->GetPackGUID());
else
@@ -628,12 +628,12 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
RollId.push_back(r);
- if (Creature* creature = dynamic_cast<Creature *>(pLootedObject))
+ if (Creature* creature = dynamic_cast<Creature *>(pLootedObject))
{
creature->m_groupLootTimer = 60000;
creature->lootingGroupLeaderGUID = GetLeaderGUID();
}
- else if (GameObject* go = dynamic_cast<GameObject *>(pLootedObject))
+ else if (GameObject* go = dynamic_cast<GameObject *>(pLootedObject))
{
go->m_groupLootTimer = 60000;
go->lootingGroupLeaderGUID = GetLeaderGUID();
@@ -693,7 +693,7 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
RollId.push_back(r);
- if (Creature* creature = dynamic_cast<Creature *>(pLootedObject))
+ if (Creature* creature = dynamic_cast<Creature *>(pLootedObject))
{
creature->m_groupLootTimer = 60000;
creature->lootingGroupLeaderGUID = GetLeaderGUID();
@@ -924,7 +924,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
// remove is_blocked so that the item is lootable by all players
LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
- if (item)
+ if (item)
item->is_blocked = false;
}
RollId.erase(rollI);
@@ -1022,7 +1022,7 @@ void Group::SendUpdate()
if (citr->guid == citr2->guid)
continue;
Player* member = objmgr.GetPlayer(citr2->guid);
-
+
uint8 onlineState = (member) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
onlineState = onlineState | ((isBGGroup()) ? MEMBER_STATUS_PVP : 0);
@@ -1334,7 +1334,7 @@ bool Group::_setMainTank(const uint64 &guid, const bool &apply)
RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main tank flag from current if any.
ToggleGroupMemberFlag(slot, MEMBER_FLAG_MAINTANK, apply); // And apply main tank flag on new main tank.
-
+
if(!isBGGroup())
CharacterDatabase.PExecute("UPDATE group_member SET memberFlags='%u' WHERE memberGuid='%u'", slot->flags, GUID_LOPART(guid));
return true;
@@ -1412,7 +1412,7 @@ void Group::ChangeMembersGroup(Player *player, const uint8 &group)
// If the RR player is not yet set for the group, the first group member becomes the round-robin player.
// If the RR player is set, the next player in group becomes the round-robin player.
//
-// If ifneed is true,
+// If ifneed is true,
// the current RR player is checked to be near the looted object.
// if yes, no update done.
// if not, he looses his turn.
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp
index 3cf0b99906e..188fbf9cebc 100644
--- a/src/game/Guild.cpp
+++ b/src/game/Guild.cpp
@@ -234,7 +234,7 @@ bool Guild::LoadGuildFromDB(QueryResult_AutoPtr guildDataResult)
}
bool Guild::CheckGuildStructure()
-{
+{
// Repair the structure of guild
// If the guildmaster doesn't exist or isn't the member of guild
// attempt to promote another member
@@ -359,7 +359,7 @@ bool Guild::LoadMembersFromDB(QueryResult_AutoPtr guildMembersResult)
if (guildId > m_Id)
//we loaded all members for this guild already, break cycle
break;
-
+
MemberSlot newmember;
uint64 guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
newmember.RankId = fields[2].GetUInt32();
diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp
index a56ff683378..e5d846b6130 100644
--- a/src/game/InstanceSaveMgr.cpp
+++ b/src/game/InstanceSaveMgr.cpp
@@ -675,7 +675,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
SetResetTimeFor(mapid, difficulty, next_reset);
ScheduleReset(true, time_t(next_reset-3600), InstResetEvent(1, mapid, difficulty, -1));
-
+
// update it in the DB
CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%d' AND difficulty = '%d'", next_reset, mapid, difficulty);
}
diff --git a/src/game/Item.cpp b/src/game/Item.cpp
index 4a70e9340ce..f2971b98dc6 100644
--- a/src/game/Item.cpp
+++ b/src/game/Item.cpp
@@ -248,7 +248,7 @@ Item::Item( )
m_lootGenerated = false;
mb_in_trade = false;
m_lastPlayedTimeUpdate = time(NULL);
-
+
m_refundRecipient = 0;
m_paidMoney = 0;
m_paidExtendedCost = 0;
@@ -277,7 +277,7 @@ bool Item::Create( uint32 guidlow, uint32 itemid, Player const* owner)
SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags);
SetUInt32Value(ITEM_FIELD_DURATION, abs(itemProto->Duration));
-
+
SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, 0);
return true;
@@ -418,7 +418,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result
SetOwnerGUID(owner_guid);
need_save = true;
}
-
+
if (need_save) // normal item changed state set not work at loading
{
std::ostringstream ss;
@@ -638,7 +638,7 @@ void Item::SetState(ItemUpdateState state, Player *forplayer)
// new items must stay in new state until saved
if (uState != ITEM_NEW)
uState = state;
-
+
AddToUpdateQueueOf(forplayer);
}
else
@@ -748,8 +748,8 @@ uint32 Item::GetEnchantRequiredLevel() const
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
if (enchantEntry->requiredLevel > level)
level = enchantEntry->requiredLevel;
-
- return level;
+
+ return level;
}
bool Item::IsBoundByEnchant() const
@@ -834,7 +834,7 @@ void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration, Player*
return;
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration);
- SetState(ITEM_CHANGED, owner);
+ SetState(ITEM_CHANGED, owner);
// Cannot use GetOwner() here, has to be passed as an argument to avoid freeze due to hashtable locking
}
@@ -1061,7 +1061,7 @@ void Item::SaveRefundDataToDB()
ss << GetPaidMoney() << ",";
ss << GetPaidExtendedCost();
ss << ")";
-
+
CharacterDatabase.Execute(ss.str().c_str());
}
@@ -1079,12 +1079,12 @@ void Item::SetNotRefundable(Player *owner, bool changestate)
// Following is not applicable in the trading procedure
if (changestate)
SetState(ITEM_CHANGED, owner);
-
+
SetRefundRecipient(0);
SetPaidMoney(0);
SetPaidExtendedCost(0);
- DeleteRefundDataFromDB();
-
+ DeleteRefundDataFromDB();
+
owner->DeleteRefundReference(GetGUID());
}
diff --git a/src/game/Item.h b/src/game/Item.h
index f1fd798d1e8..33018faefb8 100644
--- a/src/game/Item.h
+++ b/src/game/Item.h
@@ -330,11 +330,11 @@ class Item : public Object
uint32 GetRefundRecipient() { return m_refundRecipient; }
uint32 GetPaidMoney() { return m_paidMoney; }
uint32 GetPaidExtendedCost() { return m_paidExtendedCost; }
-
+
void UpdatePlayedTime(Player *owner);
uint32 GetPlayedTime();
bool IsRefundExpired();
-
+
void BuildUpdate(UpdateDataMapType& );
private:
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp
index 5c577c87afa..8d7b06227c3 100644
--- a/src/game/ItemHandler.cpp
+++ b/src/game/ItemHandler.cpp
@@ -1361,13 +1361,13 @@ void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data)
// This function call unsets ITEM_FLAGS_REFUNDABLE if played time is over 2 hours.
item->UpdatePlayedTime(GetPlayer());
-
+
if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE))
{
sLog.outDebug("Item refund: item not refundable!");
return;
}
-
+
if (GetPlayer()->GetGUIDLow() != item->GetRefundRecipient()) // Formerly refundable item got traded
{
sLog.outDebug("Item refund: item was traded!");
@@ -1381,7 +1381,7 @@ void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data)
sLog.outDebug("Item refund: cannot find extendedcost data.");
return;
}
-
+
WorldPacket data(SMSG_ITEM_REFUND_INFO_RESPONSE, 8+4+4+4+4*4+4*4+4+4);
data << uint64(guid); // item guid
data << uint32(item->GetPaidMoney()); // money cost
@@ -1432,14 +1432,14 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
item->SetNotRefundable(GetPlayer());
return;
}
-
+
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
if (!iece)
{
sLog.outDebug("Item refund: cannot find extendedcost data.");
return;
}
-
+
uint32 moneyRefund = item->GetPaidMoney();
bool store_error = false;
@@ -1447,7 +1447,7 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
{
uint32 count = iece->reqitemcount[i];
uint32 itemid = iece->reqitem[i];
-
+
if (count && itemid)
{
ItemPosCountVec dest;
@@ -1457,9 +1457,9 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
store_error = true;
break;
}
- }
+ }
}
-
+
if (store_error)
{
WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8+4);
@@ -1487,7 +1487,7 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
// Destroy item
_player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
-
+
// Grant back extendedcost items
for (uint8 i = 0; i < 5; ++i)
{
@@ -1502,7 +1502,7 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
_player->SendNewItem(it, count, true, false, true);
}
}
-
+
// Grant back money
if (moneyRefund)
_player->ModifyMoney(moneyRefund);
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 5a86f6082d6..d1293c710ae 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -1461,7 +1461,7 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char *args)
SetSentErrorMessage(true);
return false;
}
-
+
// Check and abort if the target gm has a higher rank on one of the realms and the new realm is -1
if (gmRealmID == -1)
{
@@ -1487,7 +1487,7 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char *args)
loginDatabase.PExecute("DELETE FROM account_access WHERE id = '%u'", targetAccountId);
else
loginDatabase.PExecute("DELETE FROM account_access WHERE id = '%u' AND (RealmID = '%d' OR RealmID = '-1')", targetAccountId, realmID);
-
+
if (gm != 0)
loginDatabase.PExecute("INSERT INTO account_access VALUES ('%u','%d','%d')", targetAccountId, gm, realmID);
PSendSysMessage(LANG_YOU_CHANGE_SECURITY, targetAccountName.c_str(), gm);
@@ -5361,7 +5361,7 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
}
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'",atLogin,atLogin);
-
+
ObjectAccessor::Guard guard(*HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& plist = ObjectAccessor::Instance().GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
@@ -6867,7 +6867,7 @@ bool ChatHandler::HandleInstanceSaveDataCommand(const char * /*args*/)
bool ChatHandler::HandleGMListFullCommand(const char* /*args*/)
{
///- Get the accounts with GM Level >0
- QueryResult_AutoPtr result = loginDatabase.Query("SELECT a.username,aa.gmlevel FROM account a, account_access aa WHERE a.id=aa.id AND aa.gmlevel > 0");
+ QueryResult_AutoPtr result = loginDatabase.Query("SELECT a.username,aa.gmlevel FROM account a, account_access aa WHERE a.id=aa.id AND aa.gmlevel > 0");
if(result)
{
SendSysMessage(LANG_GMLIST);
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp
index 57c233ffe72..1b7ee1940c8 100644
--- a/src/game/LootHandler.cpp
+++ b/src/game/LootHandler.cpp
@@ -445,7 +445,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
pCreature->SetLootRecipient(NULL);
loot->clear();
}
- else
+ else
{
// if the round robin player release, reset it.
if (player->GetGUID() == loot->roundRobinPlayer)
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp
index 7c4bb2d219c..755d3c06a6f 100644
--- a/src/game/LootMgr.cpp
+++ b/src/game/LootMgr.cpp
@@ -784,7 +784,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
slot_type = LOOT_SLOT_TYPE_ROLL_ONGOING;
else if (l.roundRobinPlayer == 0 || !l.items[i].is_underthreshold || lv.viewer->GetGUID() == l.roundRobinPlayer)
{
- // no round robin owner or he has released the loot
+ // no round robin owner or he has released the loot
// or it IS the round robin group owner
// => item is lootable
slot_type = LOOT_SLOT_TYPE_ALLOW_LOOT;
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index dc20e33047c..dae351d5eff 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -360,7 +360,7 @@ void
Map::EnsureGridLoadedAtEnter(const Cell &cell, Player *player)
{
EnsureGridLoaded(cell);
- NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
+ NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
assert( grid != NULL );
if (player)
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index f138b42c486..13dc0a39fa2 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -564,7 +564,7 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
_player->m_movementInfo = mi;
- /*
+ /*
ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo);*/
_player->ExitVehicle();
}
@@ -574,7 +574,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
sLog.outDebug("WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
recv_data.hexlike();
- Unit* vehicle_base = GetPlayer()->GetVehicleBase();
+ Unit* vehicle_base = GetPlayer()->GetVehicleBase();
if(!vehicle_base)
return;
diff --git a/src/game/Object.h b/src/game/Object.h
index a780898b499..c7a1ca76bf7 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -397,9 +397,9 @@ struct Position
void GetPosition(float &x, float &y, float &z, float &o) const
{ x = m_positionX; y = m_positionY; z = m_positionZ; o = m_orientation; }
void GetPosition(Position *pos) const
- {
- if (pos)
- pos->Relocate(m_positionX, m_positionY, m_positionZ, m_orientation);
+ {
+ if (pos)
+ pos->Relocate(m_positionX, m_positionY, m_positionZ, m_orientation);
}
bool IsPositionValid() const;
@@ -423,7 +423,7 @@ struct Position
float GetAngle(const Position *pos) const;
float GetAngle(float x, float y) const;
- float GetRelativeAngle(const Position *pos) const
+ float GetRelativeAngle(const Position *pos) const
{ return GetAngle(pos) - m_orientation; }
float GetRelativeAngle(float x, float y) const { return GetAngle(x, y) - m_orientation; }
void GetSinCos(float x, float y, float &vsin, float &vcos) const;
@@ -532,27 +532,27 @@ class WorldObject : public Object, public WorldLocation
virtual const char* GetNameForLocaleIdx(int32 /*locale_idx*/) const { return GetName(); }
float GetDistance(const WorldObject *obj) const
- {
+ {
float d = GetExactDist(obj) - GetObjectSize() - obj->GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float GetDistance(const Position &pos) const
- {
+ {
float d = GetExactDist(&pos) - GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float GetDistance(float x, float y, float z) const
- {
+ {
float d = GetExactDist(x, y, z) - GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float GetDistance2d(const WorldObject* obj) const
- {
+ {
float d = GetExactDist2d(obj) - GetObjectSize() - obj->GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float GetDistance2d(float x, float y) const
- {
+ {
float d = GetExactDist2d(x, y) - GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index b0429804f44..d237e044395 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -3285,7 +3285,7 @@ void ObjectMgr::LoadGuilds()
{
Guild *newGuild;
uint32 count = 0;
-
+
// 0 1 2 3 4 5 6
QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT guild.guildid,guild.name,leaderguid,EmblemStyle,EmblemColor,BorderStyle,BorderColor,"
// 7 8 9 10 11 12
@@ -4083,8 +4083,8 @@ void ObjectMgr::LoadQuests()
sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(),j+1,qinfo->RewRepFaction[j] ,qinfo->RewRepFaction[j] );
qinfo->RewRepFaction[j] = 0; // quest will not reward this
}
- }
-
+ }
+
else if(qinfo->RewRepValue[j]!=0)
{
@@ -6745,28 +6745,28 @@ void ObjectMgr::LoadPointsOfInterest()
void ObjectMgr::LoadQuestPOI()
{
uint32 count = 0;
-
+
// 0 1 2 3
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT questId, id, objIndex, mapid, WorldMapAreaId, FloorId, unk3, unk4 FROM quest_poi order by questId");
-
+
if(!result)
{
barGoLink bar(1);
-
+
bar.step();
-
+
sLog.outString();
sLog.outErrorDb(">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
return;
}
-
+
barGoLink bar(result->GetRowCount());
-
+
do
{
Field *fields = result->Fetch();
bar.step();
-
+
uint32 questId = fields[0].GetUInt32();
uint32 id = fields[1].GetUInt32();
int32 objIndex = fields[2].GetInt32();
@@ -6777,9 +6777,9 @@ void ObjectMgr::LoadQuestPOI()
uint32 unk4 = fields[7].GetUInt32();
QuestPOI POI(id, objIndex, mapId, WorldMapAreaId, FloorId, unk3, unk4);
-
+
QueryResult_AutoPtr points = WorldDatabase.PQuery("SELECT x, y FROM quest_poi_points WHERE questId='%u' AND id='%i'", questId, id);
-
+
if(points)
{
do
@@ -6791,12 +6791,12 @@ void ObjectMgr::LoadQuestPOI()
POI.points.push_back(point);
} while (points->NextRow());
}
-
+
mQuestPOIMap[questId].push_back(POI);
-
+
++count;
} while (result->NextRow());
-
+
sLog.outString();
sLog.outString(">> Loaded %u quest POI definitions", count);
}
@@ -8209,7 +8209,7 @@ bool ObjectMgr::AddSpellToTrainer(int32 entry, int32 spell, Field *fields, std::
if (trainerSpell.learnedSpell[0] == spell)
trainerSpell.learnedSpell[0] = 0;
// player must be able to cast spell on himself
- if (spellinfo->EffectImplicitTargetA[i] != 0 && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_TARGET_ALLY
+ if (spellinfo->EffectImplicitTargetA[i] != 0 && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_TARGET_ALLY
&& spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_TARGET_ANY && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_CASTER)
{
sLog.outErrorDb("Table `npc_trainer` has spell %u for trainer entry %u with learn effect which has incorrect target type, ignoring learn effect!", spell, entry);
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index 0657040e9fd..72271a75d7b 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -712,12 +712,12 @@ void Pet::GivePetXP(uint32 xp)
// Subtract newXP from amount needed for nextlevel
newXP -= nextLvlXP;
GivePetLevel(level+1);
- SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(level+1)*PET_XP_FACTOR);
+ SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(level+1)*PET_XP_FACTOR);
// Make sure we're working with the upgraded levels for the pet XP-levels
level = getLevel();
nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
-
+
// Hitting the pet/playerlevel combolimitation, set UNIT_FIELD_PETEXPERIENCE (current XP) to 0
if ( level >= GetOwner()->getLevel() ) {
newXP = 0;
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp
index 38cfd65fa83..227c8ee2331 100644
--- a/src/game/PetHandler.cpp
+++ b/src/game/PetHandler.cpp
@@ -58,7 +58,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
sLog.outError("HandlePetAction.Pet %u isn't pet of player %s.", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName() );
return;
}
-
+
if (!pet->isAlive())
return;
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 1e629a9fb1a..390d94e861f 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -7956,7 +7956,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
bool groupRules = (group && go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules);
// check current RR player and get next if necessary
- if (groupRules)
+ if (groupRules)
group->UpdateLooterGuid(go, true);
loot->FillLoot(lootid, LootTemplates_Gameobject, this, !groupRules, false, go->GetLootMode());
@@ -8012,7 +8012,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
break;
}
}
- else
+ else
permission = ALL_PERMISSION;
}
}
@@ -11597,7 +11597,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
RemoveEnchantmentDurations(pItem);
RemoveItemDurations(pItem);
-
+
pItem->SetNotRefundable(this);
ItemRemovedQuestCheck( pItem->GetEntry(), pItem->GetCount() );
@@ -14088,7 +14088,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
if (pQuest->GetRewArenaPoints())
ModifyArenaPoints(pQuest->GetRewArenaPoints());
-
+
// Send reward mail
if (uint32 mail_template_id = pQuest->GetRewMailTemplateId())
MailDraft(mail_template_id).SendMailTo(this, questGiver, MAIL_CHECK_MASK_NONE, pQuest->GetRewMailDelaySecs());
@@ -15540,11 +15540,11 @@ float Player::GetFloatValueFromDB(uint16 index, uint64 guid)
bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
{
- //// 0 1 2 3 4 5 6 7 8 9 10 11 12
+ //// 0 1 2 3 4 5 6 7 8 9 10 11 12
//QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account, data, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags,"
- // 13 14 15 16 17 18 19 20 21 22 23 24 25
+ // 13 14 15 16 17 18 19 20 21 22 23 24 25
//"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost,"
- // 26 27 28 29 30 31 32 33 34 35 36 37 38 39
+ // 26 27 28 29 30 31 32 33 34 35 36 37 38 39
//"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
// 40 41 42 43 44 45 46 47 48 49 50
//"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
@@ -15600,7 +15600,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
SetUInt32Value(UNIT_FIELD_LEVEL, fields[7].GetUInt8());
SetUInt32Value(PLAYER_XP, fields[8].GetUInt32());
-
+
uint32 money = fields[9].GetUInt32();
if (money > MAX_MONEY_AMOUNT)
money = MAX_MONEY_AMOUNT;
@@ -16189,7 +16189,7 @@ bool Player::isAllowedToLoot(const Creature* creature)
// or if there are free/quest/conditional item for the player
if (loot->roundRobinPlayer == 0 || loot->roundRobinPlayer == GetGUID())
return true;
-
+
return loot->hasItemFor(this);
case GROUP_LOOT:
case NEED_BEFORE_GREED:
@@ -16429,13 +16429,13 @@ void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff)
item->GetGUIDLow(), GetGUIDLow());
if (!result2)
{
- sLog.outDebug("Item::LoadFromDB, "
+ sLog.outDebug("Item::LoadFromDB, "
"Item GUID: %u has field flags & ITEM_FLAGS_REFUNDABLE but has no data in item_refund_instance, removing flag.",
item->GetGUIDLow());
RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE);
}
else
- {
+ {
fields = result2->Fetch();
item->SetRefundRecipient(fields[0].GetUInt32());
item->SetPaidMoney(fields[1].GetUInt32());
@@ -16444,7 +16444,7 @@ void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff)
}
}
}
-
+
bool success = true;
if (!bag_guid)
@@ -17363,7 +17363,7 @@ void Player::SaveToDB()
ss << (uint64)m_deathExpireTime << ", '";
ss << m_taxi.SaveTaxiDestinationsToString() << "', ";
-
+
ss << GetArenaPoints() << ", ";
ss << GetHonorPoints() << ", ";
@@ -17539,11 +17539,11 @@ void Player::_SaveInventory()
{
iPtr->UpdatePlayedTime(this);
continue;
- }
+ }
else
{
sLog.outError("Can't find item guid " UI64FMTD " but is in refundable storage for player %u ! Removing.", (*itr), GetGUIDLow());
- m_refundableItems.erase(itr);
+ m_refundableItems.erase(itr);
}
}
@@ -19368,7 +19368,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
}
ModifyMoney( -(int32)price );
-
+
if (crItem->ExtendedCost) // case for new honor system
{
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
@@ -19396,7 +19396,7 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
data << uint32(count);
GetSession()->SendPacket(&data);
SendNewItem(it, pProto->BuyCount*count, true, false, false);
-
+
if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE) && crItem->ExtendedCost)
{
it->SetRefundRecipient(GetGUIDLow());
diff --git a/src/game/Player.h b/src/game/Player.h
index 29e279ec7bd..460de713491 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1189,7 +1189,7 @@ class Player : public Unit, public GridObject<Player>
uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;
-
+
void AddRefundReference(uint64 it);
void DeleteRefundReference(uint64 it);
diff --git a/src/game/PoolHandler.cpp b/src/game/PoolHandler.cpp
index 6a148b58d66..6a63102ccce 100644
--- a/src/game/PoolHandler.cpp
+++ b/src/game/PoolHandler.cpp
@@ -255,7 +255,7 @@ void PoolGroup<T>::SpawnObject(SpawnedPoolData& spawns, uint32 limit, uint32 tri
int count = limit - spawns.GetSpawnedObjects(poolId);
// If triggered from some object respawn this object is still marked as spawned
- // and also counted into m_SpawnedPoolAmount so we need increase count to be
+ // and also counted into m_SpawnedPoolAmount so we need increase count to be
// spawned by 1
if (triggerFrom)
++count;
diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp
index e6647fce9ac..b23b77a8be2 100644
--- a/src/game/QueryHandler.cpp
+++ b/src/game/QueryHandler.cpp
@@ -476,29 +476,29 @@ void WorldSession::HandleQuestPOIQuery(WorldPacket& recv_data)
{
uint32 count;
recv_data >> count; // quest count, max=25
-
+
if(count >= MAX_QUEST_LOG_SIZE)
return;
-
+
WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4+(4+4)*count);
data << uint32(count); // count
-
+
for(int i = 0; i < count; ++i)
{
uint32 questId;
recv_data >> questId; // quest id
-
+
bool questOk = false;
-
+
uint16 questSlot = _player->FindQuestSlot(questId);
-
+
if(questSlot != MAX_QUEST_LOG_SIZE)
questOk =_player->GetQuestSlotQuestId(questSlot) == questId;
-
+
if(questOk)
{
QuestPOIVector const *POI = objmgr.GetQuestPOIVector(questId);
-
+
if(POI)
{
data << uint32(questId); // quest ID
@@ -514,7 +514,7 @@ void WorldSession::HandleQuestPOIQuery(WorldPacket& recv_data)
data << uint32(itr->Unk3); // unknown
data << uint32(itr->Unk4); // unknown
data << uint32(itr->points.size()); // POI points count
-
+
for(std::vector<QuestPOIPoint>::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2)
{
data << int32(itr2->x); // POI point x
@@ -534,6 +534,6 @@ void WorldSession::HandleQuestPOIQuery(WorldPacket& recv_data)
data << uint32(0); // POI count
}
}
-
+
SendPacket(&data);
} \ No newline at end of file
diff --git a/src/game/QuestDef.cpp b/src/game/QuestDef.cpp
index 95e54e18ec8..97ff3024bb5 100644
--- a/src/game/QuestDef.cpp
+++ b/src/game/QuestDef.cpp
@@ -65,52 +65,52 @@ Quest::Quest(Field * questRecord)
RequestItemsText = questRecord[38].GetCppString();
EndText = questRecord[39].GetCppString();
CompletedText = questRecord[40].GetCppString();
-
+
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ObjectiveText[i] = questRecord[41+i].GetCppString();
-
+
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
ReqItemId[i] = questRecord[45+i].GetUInt32();
-
+
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
ReqItemCount[i] = questRecord[51+i].GetUInt32();
-
+
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
ReqSourceId[i] = questRecord[57+i].GetUInt32();
-
+
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
ReqSourceCount[i] = questRecord[61+i].GetUInt32();
-
+
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ReqCreatureOrGOId[i] = questRecord[65+i].GetInt32();
-
+
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ReqCreatureOrGOCount[i] = questRecord[69+i].GetUInt32();
-
+
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ReqSpell[i] = questRecord[73+i].GetUInt32();
-
+
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
RewChoiceItemId[i] = questRecord[77+i].GetUInt32();
-
+
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
RewChoiceItemCount[i] = questRecord[83+i].GetUInt32();
-
+
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
RewItemId[i] = questRecord[89+i].GetUInt32();
-
+
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
RewItemCount[i] = questRecord[93+i].GetUInt32();
-
+
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewRepFaction[i] = questRecord[97+i].GetUInt32();
-
+
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewRepValueId[i] = questRecord[102+i].GetInt32();
-
+
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewRepValue[i] = questRecord[107+i].GetInt32();
-
+
RewHonorableKills = questRecord[112].GetUInt32();
RewHonorMultiplier = questRecord[113].GetFloat();
RewOrReqMoney = questRecord[114].GetInt32();
@@ -123,22 +123,22 @@ Quest::Quest(Field * questRecord)
PointX = questRecord[121].GetFloat();
PointY = questRecord[122].GetFloat();
PointOpt = questRecord[123].GetUInt32();
-
+
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmote[i] = questRecord[124+i].GetUInt32();
-
+
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmoteDelay[i] = questRecord[128+i].GetUInt32();
-
+
IncompleteEmote = questRecord[132].GetUInt32();
CompleteEmote = questRecord[133].GetUInt32();
-
+
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmote[i] = questRecord[134+i].GetInt32();
-
+
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmoteDelay[i] = questRecord[138+i].GetInt32();
-
+
QuestStartScript = questRecord[142].GetUInt32();
QuestCompleteScript = questRecord[143].GetUInt32();
@@ -184,7 +184,7 @@ uint32 Quest::XPValue( Player *pPlayer ) const
xpentry = sQuestXPStore.LookupEntry(quest_level);
if(!xpentry)
return 0;
-
+
int diffFactor = 2 * (quest_level - pPlayer->getLevel()) + 20;
if (diffFactor < 1)
diff --git a/src/game/ScriptMgr.cpp b/src/game/ScriptMgr.cpp
index 0f2836c161e..ae412f61b5d 100644
--- a/src/game/ScriptMgr.cpp
+++ b/src/game/ScriptMgr.cpp
@@ -35,11 +35,11 @@ struct TSpellSummary {
ScriptMgr::ScriptMgr()
{
-
+
}
ScriptMgr::~ScriptMgr()
{
-
+
}
void ScriptMgr::ScriptsInit()
diff --git a/src/game/ScriptMgr.h b/src/game/ScriptMgr.h
index 056dd712fdb..a9965b2766a 100644
--- a/src/game/ScriptMgr.h
+++ b/src/game/ScriptMgr.h
@@ -37,7 +37,7 @@ struct Script
pOnGetMoney(NULL), pOnPlayerChat(NULL), pOnServerStartup(NULL), pOnServerShutdown(NULL),
pOnAreaChange(NULL), pOnItemClick(NULL), pOnItemOpen(NULL), pOnGoClick(NULL), pOnCreatureKill(NULL),
pGossipHello(NULL), pQuestAccept(NULL), pGossipSelect(NULL), pGossipSelectWithCode(NULL),
- pGOSelect(NULL), pGOSelectWithCode(NULL),
+ pGOSelect(NULL), pGOSelectWithCode(NULL),
pQuestSelect(NULL), pQuestComplete(NULL), pNPCDialogStatus(NULL), pGODialogStatus(NULL),
pChooseReward(NULL), pItemHello(NULL), pGOHello(NULL), pAreaTrigger(NULL), pItemQuestAccept(NULL),
pGOQuestAccept(NULL), pGOChooseReward(NULL),pItemUse(NULL), pItemExpire(NULL),
@@ -96,10 +96,10 @@ class ScriptMgr
public:
ScriptMgr();
~ScriptMgr();
-
+
void ScriptsInit();
void LoadDatabase();
- char const* ScriptsVersion();
+ char const* ScriptsVersion();
//event handlers
void OnLogin(Player *pPlayer);
diff --git a/src/game/ScriptedCreature.h b/src/game/ScriptedCreature.h
index 9174db84435..ff7495c9bd6 100644
--- a/src/game/ScriptedCreature.h
+++ b/src/game/ScriptedCreature.h
@@ -170,8 +170,8 @@ struct ScriptedAI : public CreatureAI
bool EnterEvadeIfOutOfCombatArea(const uint32 uiDiff);
// return true for heroic mode. i.e.
- // - for dungeon in mode 10-heroic,
- // - for raid in mode 10-Heroic
+ // - for dungeon in mode 10-heroic,
+ // - for raid in mode 10-Heroic
// - for raid in mode 25-heroic
// DO NOT USE to check raid in mode 25-normal.
bool IsHeroic() { return m_heroicMode; }
@@ -228,7 +228,7 @@ struct ScriptedAI : public CreatureAI
private:
bool m_bCombatMovement;
uint32 m_uiEvadeCheckCooldown;
-
+
bool m_heroicMode;
Difficulty m_difficulty;
};
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 5b170092cd2..f0d3992fa73 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -815,11 +815,11 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const * triggeredByAura)
m_procEx= PROC_EX_NONE;
// Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
+ if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
(m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow
m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc
m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap
-
+
m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
/*
@@ -1210,7 +1210,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
// Failed Pickpocket, reveal rogue
- if (missInfo == SPELL_MISS_RESIST
+ if (missInfo == SPELL_MISS_RESIST
&& m_customAttr & SPELL_ATTR_CU_PICKPOCKET
&& unitTarget->GetTypeId() == TYPEID_UNIT)
{
@@ -1371,7 +1371,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
if(m_originalCaster)
{
- if (m_spellAura = Aura::TryCreate(aurSpellInfo, effectMask, unit,
+ if (m_spellAura = Aura::TryCreate(aurSpellInfo, effectMask, unit,
m_originalCaster,(aurSpellInfo == m_spellInfo)? &m_currentBasePoints[0] : &basePoints[0], m_CastItem))
{
// Now Reduce spell duration using data received at spell hit
@@ -2981,7 +2981,7 @@ void Spell::cast(bool skipCheck)
}
// we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
- SendSpellGo();
+ SendSpellGo();
// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo) || m_spellInfo->Id == 14157)
@@ -3609,9 +3609,9 @@ void Spell::SendSpellGo()
&& m_spellInfo->powerType != POWER_HEALTH )
castFlags |= CAST_FLAG_POWER_LEFT_SELF; // should only be sent to self, but the current messaging doesn't make that possible
- if((m_caster->GetTypeId() == TYPEID_PLAYER)
- && (m_caster->getClass() == CLASS_DEATH_KNIGHT)
- && m_spellInfo->runeCostID
+ if((m_caster->GetTypeId() == TYPEID_PLAYER)
+ && (m_caster->getClass() == CLASS_DEATH_KNIGHT)
+ && m_spellInfo->runeCostID
&& m_spellInfo->powerType == POWER_RUNE)
{
castFlags |= CAST_FLAG_UNKNOWN_19; // same as in SMSG_SPELL_START
@@ -3640,7 +3640,7 @@ void Spell::SendSpellGo()
if ((m_spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION) && m_targets.HasSrc())
m_targets.setTargetMask(m_targets.getTargetMask() | TARGET_FLAG_SOURCE_LOCATION);
- else
+ else
m_targets.setTargetMask(m_targets.getTargetMask() & ~TARGET_FLAG_SOURCE_LOCATION);
if ((m_spellInfo->Targets & TARGET_FLAG_DEST_LOCATION) && m_targets.HasDst())
@@ -4588,7 +4588,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// Lay on Hands - cannot be self-cast on paladin with Forbearance or after using Avenging Wrath
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && m_spellInfo->SpellFamilyFlags[0] & 0x0008000)
if (target->HasAura(61988)) // Immunity shield marker
- return SPELL_FAILED_TARGET_AURASTATE;
+ return SPELL_FAILED_TARGET_AURASTATE;
}
}
@@ -4644,7 +4644,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
*/
- if(target)
+ if(target)
if(IsPositiveSpell(m_spellInfo->Id))
if(target->IsImmunedToSpell(m_spellInfo))
return SPELL_FAILED_TARGET_AURASTATE;
@@ -5216,11 +5216,11 @@ SpellCastResult Spell::CheckCast(bool strict)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_DONT_REPORT;
-
+
Unit* target = m_targets.getUnitTarget();
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_BAD_TARGETS;
-
+
if (!m_caster->ToPlayer()->IsInSameRaidWith(target->ToPlayer()))
return SPELL_FAILED_TARGET_NOT_IN_RAID;
@@ -6106,7 +6106,7 @@ SpellCastResult Spell::CheckItems()
if (pProto->Spells[x].SpellCharges != 0 && pitem->GetSpellCharges(x) == pProto->Spells[x].SpellCharges)
return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
}
- break;
+ break;
}
default:
break;
diff --git a/src/game/Spell.h b/src/game/Spell.h
index d615f224f8c..71815d4eef4 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -61,7 +61,7 @@ enum SpellCastTargetFlags
TARGET_FLAG_CORPSE = 0x00008000, // pguid, resurrection spells
TARGET_FLAG_UNK2 = 0x00010000, // pguid, not used in any spells as of 3.2.2a (can be set dynamically)
TARGET_FLAG_GLYPH = 0x00020000, // used in glyph spells
- TARGET_FLAG_UNK3 = 0x00040000, //
+ TARGET_FLAG_UNK3 = 0x00040000, //
TARGET_FLAG_UNK4 = 0x00080000 // uint32, loop { vec3, guid -> if guid == 0 break }
};
@@ -161,7 +161,7 @@ class SpellCastTargets
uint32 getTargetMask() const { return m_targetMask; }
void setTargetMask(uint32 newMask) { m_targetMask = newMask; }
uint32 getIntTargetFlags() const { return m_intTargetFlags; }
-
+
uint64 getUnitTargetGUID() const { return m_unitTargetGUID; }
Unit *getUnitTarget() const { return m_unitTarget; }
void setUnitTarget(Unit *target);
@@ -460,7 +460,7 @@ class Spell
void HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i);
void HandleThreatSpells(uint32 spellId);
-
+
const SpellEntry * const m_spellInfo;
int32 m_currentBasePoints[3]; // cache SpellEntry::EffectBasePoints and use for set custom base points
Item* m_CastItem;
diff --git a/src/game/SpellAuraEffects.cpp b/src/game/SpellAuraEffects.cpp
index 7d107203c94..02a25fd3f6e 100644
--- a/src/game/SpellAuraEffects.cpp
+++ b/src/game/SpellAuraEffects.cpp
@@ -41,7 +41,7 @@
class Aura;
//
// EFFECT HANDLER NOTES
-//
+//
// in aura handler there should be check for modes:
// AURA_EFFECT_HANDLE_REAL set - aura mod is just applied/removed on the target
// AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK set - aura is just applied/removed, or aura packet request is made
@@ -504,8 +504,8 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
// Borrowed Time
if (AuraEffect const * aurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_PRIEST, 2899, 1))
bonus += aurEff->GetAmount() / 100;
-
- DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(GetSpellProto())) * bonus;
+
+ DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(GetSpellProto())) * bonus;
}
break;
case SPELLFAMILY_PALADIN:
@@ -1119,7 +1119,7 @@ void AuraEffect::UpdatePeriodic(Unit * caster)
break;
}
break;
- case SPELLFAMILY_MAGE:
+ case SPELLFAMILY_MAGE:
if (GetId() == 55342)// Mirror Image
m_isPeriodic = false;
break;
@@ -1859,7 +1859,7 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
target->RemoveAurasDueToSpell(31665);
break;
// Killing Spree
- case 51690:
+ case 51690:
{
// TODO: this should use effect[1] of 51690
UnitList targets;
@@ -4119,7 +4119,7 @@ void AuraEffect::HandleModMechanicImmunity(AuraApplication const * aurApp, uint8
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, GetMiscValue(), apply);
break;
}
-
+
if (apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
target->RemoveAurasWithMechanic(mechanic, AURA_REMOVE_BY_DEFAULT, GetId());
}
@@ -5508,7 +5508,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
{
float currentGroundLevel = target->GetBaseMap()->GetHeight(target->GetPositionX(), target->GetPositionY(), MAX_HEIGHT);
if (target->GetPositionZ() > currentGroundLevel)
- target->GetMotionMaster()->MoveFall(currentGroundLevel);
+ target->GetMotionMaster()->MoveFall(currentGroundLevel);
}
break;
case 46699: // Requires No Ammo
@@ -5864,7 +5864,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
{
if (target->m_form != FORM_CAT)
break;
-
+
target->CastSpell(target, spellId, true, NULL, NULL, GetCasterGUID());
break;
}
@@ -6006,7 +6006,7 @@ void AuraEffect::HandleChannelDeathItem(AuraApplication const * aurApp, uint8 mo
//Adding items
uint32 noSpaceForCount = 0;
uint32 count = m_amount;
-
+
ItemPosCountVec dest;
uint8 msg = plCaster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, GetSpellProto()->EffectItemType[m_effIndex], count, &noSpaceForCount);
if( msg != EQUIP_ERR_OK )
@@ -6152,7 +6152,7 @@ void AuraEffect::HandleAuraConvertRune(AuraApplication const * aurApp, uint8 mod
continue;
if(!plr->GetRuneCooldown(i))
{
- // ConvertRune(i,
+ // ConvertRune(i,
plr->AddRuneByAuraEffect(i, RuneType(GetMiscValueB()), this);
--runes;
}
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index e98a904bd3b..fe4732035f3 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -35,7 +35,7 @@
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
-AuraApplication::AuraApplication(Unit * target, Unit * caster, Aura * aura, uint8 effMask)
+AuraApplication::AuraApplication(Unit * target, Unit * caster, Aura * aura, uint8 effMask)
: m_target(target), m_base(aura), m_slot(MAX_AURAS), m_flags(AFLAG_NONE), m_needClientUpdate(false)
, m_removeMode(AURA_REMOVE_NONE), m_effectsToApply(effMask)
{
@@ -445,7 +445,7 @@ void Aura::UpdateTargetMap(Unit * caster, bool apply)
targetsToRemove.push_back(appIter->second->GetTarget());
else
{
- // needs readding - remove now, will be applied in next update cycle
+ // needs readding - remove now, will be applied in next update cycle
// (dbcs do not have auras which apply on same type of targets but have different radius, so this is not really needed)
if (appIter->second->GetEffectMask() != existing->second)
targetsToRemove.push_back(appIter->second->GetTarget());
@@ -527,7 +527,7 @@ void Aura::UpdateTargetMap(Unit * caster, bool apply)
// targets have to be registered and not have effect applied yet to use this function
void Aura::_ApplyEffectForTargets(uint8 effIndex)
{
- Unit * caster = GetCaster();
+ Unit * caster = GetCaster();
// prepare list of aura targets
UnitList targetList;
for (ApplicationMap::iterator appIter = m_applications.begin(); appIter != m_applications.end(); ++appIter)
@@ -617,7 +617,7 @@ void Aura::Update(uint32 diff, Unit * caster)
else
{
Remove();
- return;
+ return;
}
}
}
@@ -715,9 +715,9 @@ bool Aura::IsPassive() const
return IsPassiveSpell(GetSpellProto());
}
-bool Aura::IsDeathPersistent() const
+bool Aura::IsDeathPersistent() const
{
- return IsDeathPersistentSpell(GetSpellProto());
+ return IsDeathPersistentSpell(GetSpellProto());
}
bool Aura::CanBeSaved() const
@@ -768,7 +768,7 @@ bool Aura::IsVisible() const
// Is this blizzlike? show totem passive auras
if (GetOwner()->GetTypeId() == TYPEID_UNIT && m_owner->ToCreature()->isTotem() && IsPassive())
return true;
- return !IsPassive() || HasEffectType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
+ return !IsPassive() || HasEffectType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
}
void Aura::UnregisterSingleTarget()
@@ -899,7 +899,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
{
case 31571: spellId = 57529; break;
case 31572: spellId = 57531; break;
- default:
+ default:
sLog.outError("Aura::HandleAuraSpecificMods: Unknown rank of Arcane Potency (%d) found", aurEff->GetId());
}
if(spellId)
@@ -1251,7 +1251,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
target->CastSpell(target, GetEffect(0)->GetAmount(), true, NULL, GetEffect(0));
break;
}
- break;
+ break;
}
}
@@ -1457,7 +1457,7 @@ void Aura::_DeleteRemovedApplications()
}
UnitAura::UnitAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID)
- : Aura(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID)
+ : Aura(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID)
{
m_AuraDRGroup = DIMINISHING_NONE;
GetUnitOwner()->_AddAura(this, caster);
@@ -1567,7 +1567,7 @@ void UnitAura::FillTargetMap(std::map<Unit *, uint8> & targets, Unit * caster)
}
DynObjAura::DynObjAura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID)
- : Aura(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID)
+ : Aura(spellproto, effMask, owner, caster, baseAmount, castItem, casterGUID)
{
GetDynobjOwner()->SetAura(this);
}
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index f0f24b9a2e6..71067e8f5d9 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -1514,7 +1514,7 @@ void Spell::EffectDummy(uint32 i)
// Glyph of Eternal Water
if (unitTarget->HasAura(70937))
unitTarget->CastSpell(unitTarget, 70908, true);
- else
+ else
unitTarget->CastSpell(unitTarget, 70907, true);
}
}
@@ -2198,7 +2198,7 @@ void Spell::EffectTriggerSpellWithValue(uint32 i)
int32 bp = damage;
Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget);
-
+
caster->CastCustomSpell(unitTarget,triggered_spell_id,&bp,&bp,&bp,true);
}
@@ -2240,7 +2240,7 @@ void Spell::EffectForceCast(uint32 i)
{
case 52588: // Skeletal Gryphon Escape
case 48598: // Ride Flamebringer Cue
- unitTarget->RemoveAura(damage);
+ unitTarget->RemoveAura(damage);
break;
case 52463: // Hide In Mine Car
case 52349: // Overtake
@@ -5720,10 +5720,10 @@ void Spell::EffectScriptEffect(uint32 effIndex)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
-
+
if (roll_chance_i(50)) // chance unknown, using 50
return;
-
+
static uint32 const spellPlayer[5] =
{
45674, // Bigger!
@@ -5732,7 +5732,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
45682, // Ghost
45684 // Polymorph
};
-
+
static uint32 const spellTarget[5] = {
45673, // Bigger!
45672, // Shrunk
@@ -5740,7 +5740,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
45681, // Ghost
45683 // Polymorph
};
-
+
m_caster->CastSpell(m_caster, spellPlayer[urand(0,4)], true);
unitTarget->CastSpell(unitTarget, spellTarget[urand(0,4)], true);
break;
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index 08234a3547c..c952ef0763b 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -877,7 +877,7 @@ class SpellMgr
bool IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod) const;
- SpellSpellGroupMapBounds GetSpellSpellGroupMapBounds(uint32 spell_id) const
+ SpellSpellGroupMapBounds GetSpellSpellGroupMapBounds(uint32 spell_id) const
{
spell_id = GetFirstSpellInChain(spell_id);
return SpellSpellGroupMapBounds(mSpellSpellGroup.lower_bound(spell_id),mSpellSpellGroup.upper_bound(spell_id));
@@ -893,16 +893,16 @@ class SpellMgr
return false;
}
- SpellGroupSpellMapBounds GetSpellGroupSpellMapBounds(SpellGroup group_id) const
+ SpellGroupSpellMapBounds GetSpellGroupSpellMapBounds(SpellGroup group_id) const
{
return SpellGroupSpellMapBounds(mSpellGroupSpell.lower_bound(group_id),mSpellGroupSpell.upper_bound(group_id));
}
- void GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>& foundSpells) const
+ void GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>& foundSpells) const
{
std::set<SpellGroup> usedGroups;
GetSetOfSpellsInSpellGroup(group_id, foundSpells, usedGroups);
}
- void GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>& foundSpells, std::set<SpellGroup>& usedGroups) const
+ void GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>& foundSpells, std::set<SpellGroup>& usedGroups) const
{
if (usedGroups.find(group_id) != usedGroups.end())
return;
@@ -1066,16 +1066,16 @@ class SpellMgr
return 0;
}
- SpellRequiredMapBounds GetSpellsRequiredForSpellBounds(uint32 spell_id) const
- {
+ SpellRequiredMapBounds GetSpellsRequiredForSpellBounds(uint32 spell_id) const
+ {
return SpellRequiredMapBounds(mSpellReq.lower_bound(spell_id),mSpellReq.upper_bound(spell_id));
}
- SpellsRequiringSpellMapBounds GetSpellsRequiringSpellBounds(uint32 spell_id) const
- {
+ SpellsRequiringSpellMapBounds GetSpellsRequiringSpellBounds(uint32 spell_id) const
+ {
return SpellsRequiringSpellMapBounds(mSpellsReqSpell.lower_bound(spell_id),mSpellsReqSpell.upper_bound(spell_id));
}
- bool IsSpellRequiringSpell(uint32 spellid, uint32 req_spellid) const
+ bool IsSpellRequiringSpell(uint32 spellid, uint32 req_spellid) const
{
SpellsRequiringSpellMapBounds spellsRequiringSpell = GetSpellsRequiringSpellBounds(req_spellid);
for (SpellsRequiringSpellMap::const_iterator itr = spellsRequiringSpell.first; itr != spellsRequiringSpell.second; ++itr)
@@ -1280,10 +1280,10 @@ class SpellMgr
uint32 GetSpellRequired(uint32 spell_id) const
{
SpellRequiredMap::const_iterator itr = mSpellReq.find(spell_id);
-
+
if(itr == mSpellReq.end())
return NULL;
-
+
return itr->second;
}
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index 81a8a0abc60..114bd95837e 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -927,7 +927,7 @@ bool Guardian::UpdateStats(Stats stat)
// Handle Death Knight Glyphs and Talents
float mod = 0.75f;
if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
- {
+ {
switch (stat)
{
case STAT_STAMINA: mod = 0.3f; break; // Default Owner's Stamina scale
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index e01776a58f0..49dbaec1475 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -6754,7 +6754,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) {
if ((*itr)->GetEntry() != 2630)
continue;
-
+
caster = (*itr);
break;
}
@@ -8554,7 +8554,7 @@ FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
sLog.outError("Player %s has invalid faction (faction template id) #%u", player->GetName(), getFaction());
else if (const Creature *creature = ToCreature())
sLog.outError("Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureInfo()->Entry, getFaction());
- else
+ else
sLog.outError("Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName(), uint32(GetTypeId()), getFaction());
guid = GetGUID();
@@ -10982,7 +10982,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType att
{
// Merciless Combat
if ((*i)->GetSpellProto()->SpellIconID == 2656)
- {
+ {
if ((pVictim->GetMaxHealth() * 35 / 100) >= pVictim->GetHealth())
DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
}
@@ -11367,7 +11367,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
this->ToCreature()->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
if (enemy)
- {
+ {
if (IsAIEnabled)
{
this->ToCreature()->AI()->EnterCombat(enemy);
@@ -11915,7 +11915,7 @@ void Unit::SetHover(bool on)
void Unit::setDeathState(DeathState s)
{
- // death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that
+ // death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that
// it can be used to check creation of death items (such as soul shards).
DeathState oldDeathState = m_deathState;
m_deathState = s;
@@ -14317,7 +14317,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co
if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
{
bool allow = false;
-
+
if (pVictim)
allow = ToPlayer()->isHonorOrXPTarget(pVictim);
@@ -14587,7 +14587,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
loot->generateMoneyLoot(creature->GetCreatureInfo()->mingold,creature->GetCreatureInfo()->maxgold);
}
-
+
player->RewardPlayerAndGroupAtKill(pVictim);
}
diff --git a/src/game/Unit.h b/src/game/Unit.h
index a827f1681c8..2dc15c4422c 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1852,7 +1852,7 @@ class Unit : public WorldObject
static Creature* GetCreature(WorldObject& object, uint64 guid);
MotionMaster* GetMotionMaster(){ return &i_motionMaster; }
-
+
bool IsStopped() const { return !(hasUnitState(UNIT_STAT_MOVING)); }
void StopMoving();
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 6ab59cd9fb5..08f75214eee 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -1147,7 +1147,7 @@ void World::LoadConfigSettings(bool reload)
m_visibility_notify_periodOnContinents = sConfig.GetIntDefault("Visibility.Notify.Period.OnContinents", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
m_visibility_notify_periodInInstances = sConfig.GetIntDefault("Visibility.Notify.Period.InInstances", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
- m_visibility_notify_periodInBGArenas = sConfig.GetIntDefault("Visibility.Notify.Period.InBGArenas", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
+ m_visibility_notify_periodInBGArenas = sConfig.GetIntDefault("Visibility.Notify.Period.InBGArenas", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
///- Read the "Data" directory from the config file
std::string dataPath = sConfig.GetStringDefault("DataDir","./");
@@ -2593,7 +2593,7 @@ void World::UpdateAreaDependentAuras()
}
void World::LoadWorldStates()
-{
+{
QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT entry, value FROM worldstates");
if (!result)
diff --git a/src/game/World.h b/src/game/World.h
index 87450bc4828..2b92c01b68c 100644
--- a/src/game/World.h
+++ b/src/game/World.h
@@ -683,7 +683,7 @@ class World
float rate_values[MAX_RATES];
uint32 m_configs[CONFIG_VALUE_COUNT];
typedef std::map<uint32,uint64> WorldStatesMap;
- WorldStatesMap m_worldstates;
+ WorldStatesMap m_worldstates;
int32 m_playerLimit;
AccountTypes m_allowedSecurityLevel;
LocaleConstant m_defaultDbcLocale; // from config for one from loaded DBC locales
diff --git a/src/game/WorldSocket.cpp b/src/game/WorldSocket.cpp
index b0e524718e4..7865068b912 100644
--- a/src/game/WorldSocket.cpp
+++ b/src/game/WorldSocket.cpp
@@ -411,7 +411,7 @@ int WorldSocket::Update (void)
if (m_TimeOutTime &&
time(NULL) >= m_TimeOutTime)
return -1;
-
+
if (m_OutActive || m_OutBuffer->length () == 0)
return 0;
@@ -837,7 +837,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
locale = LOCALE_enUS;
// Checks gmlevel per Realm
- result =
+ result =
loginDatabase.PQuery ("SELECT "
"RealmID, " //0
"gmlevel " //1
@@ -1064,7 +1064,7 @@ int WorldSocket::iSendPartialPacket(WorldPacket& pct)
if (m_OutBuffer->copy((char*) (pct.contents() + pct.rpos()), remainingLen) == -1)
ACE_ASSERT (false);
- return 1; // some byte written and packet completed
+ return 1; // some byte written and packet completed
}
bool WorldSocket::iFlushPacketQueue()
@@ -1076,7 +1076,7 @@ bool WorldSocket::iFlushPacketQueue()
{
int result = iSendPartialPacket(*pct);
- if (result != 0)
+ if (result != 0)
{
// some bytes were written
haveone = true;
diff --git a/src/game/WorldSocket.h b/src/game/WorldSocket.h
index a10a5e47f40..f7163be55d9 100644
--- a/src/game/WorldSocket.h
+++ b/src/game/WorldSocket.h
@@ -175,7 +175,7 @@ class WorldSocket : protected WorldHandler
/// Need to be called with m_OutBufferLock lock held
int iSendPacket (const WorldPacket& pct);
- /// Try to write WorldPacket to m_OutBuffer even partially,
+ /// Try to write WorldPacket to m_OutBuffer even partially,
/// Need to be called with m_OutBufferLock lock held
int iSendPartialPacket(WorldPacket& pct);
@@ -232,8 +232,8 @@ class WorldSocket : protected WorldHandler
bool m_OutActive;
uint32 m_Seed;
-
- /// The defined time where the socket will be forced to close. This is
+
+ /// The defined time where the socket will be forced to close. This is
/// to detect and close idle connections.
time_t m_TimeOutTime;
};