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authorMachiavelli <none@none>2009-10-06 17:09:11 +0200
committerMachiavelli <none@none>2009-10-06 17:09:11 +0200
commit2cd66e90c24e85b110c70f3563cf2c7e03fa9e6f (patch)
tree2d4f3f1d80bccc4d70590070014e1d1c4d04b80b /src/game/Spell.cpp
parent1bd3f9604cae7ba47368b85a0fcfe024768c8944 (diff)
* Do not let Seal of Command proc on anything other than a melee swing.
* Fix Judgement of Blood/Martyr dummy by nos4r2zod * Fix Judgement of Command dummy by nos4r2zod --HG-- branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r--src/game/Spell.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index ff1933c3d33..631d38017c9 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1192,12 +1192,6 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
m_spellAura->SetProcDamage(damageInfo.damage);
caster->DealSpellDamage(&damageInfo, true);
- // Judgement of Blood
- if (m_caster && m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && m_spellInfo->SpellFamilyFlags[1] & 0x00000008 && m_spellInfo->SpellIconID==153)
- {
- int32 damagePoint = damageInfo.damage * 33 / 100;
- m_caster->CastCustomSpell(m_caster, 32220, &damagePoint, NULL, NULL, true);
- }
}
// Passive spell hits/misses or active spells only misses (only triggers)
else