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author_manuel_ <manue.l@live.com.ar>2010-05-23 18:20:10 -0300
committer_manuel_ <manue.l@live.com.ar>2010-05-23 18:20:10 -0300
commit8460168e5f40646d280f4dfae5c1277012ba0ef4 (patch)
tree76b16ac3bc47fcbc4bb4a96b19833c7e931b9406 /src/game/SpellEffects.cpp
parent83afcd906117e69caa669a9d3df4abfded565b5e (diff)
Removed tabs
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 294d7ee8aa7..0c779050db0 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -3400,8 +3400,8 @@ void Spell::EffectOpenLock(uint32 effIndex)
}
}else if (gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_TRAP && gameObjTarget->GetOwner())
{
- gameObjTarget->SetLootState(GO_JUST_DEACTIVATED);
- return;
+ gameObjTarget->SetLootState(GO_JUST_DEACTIVATED);
+ return;
}
// TODO: Add script for spell 41920 - Filling, becouse server it freze when use this spell
// handle outdoor pvp object opening, return true if go was registered for handling