diff options
author | megamage <none@none> | 2009-06-17 13:34:49 -0500 |
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committer | megamage <none@none> | 2009-06-17 13:34:49 -0500 |
commit | d805e89091027bd81c9d0cb99323afd8f5ab8540 (patch) | |
tree | 639d12c9e40ebb686dfbc539d359c07d68bd6db7 /src/game/StatSystem.cpp | |
parent | d4a6a3d09d20e11cbb38d010de9018554dd965a0 (diff) |
*Update creature melee damage calculation.
--HG--
branch : trunk
Diffstat (limited to 'src/game/StatSystem.cpp')
-rw-r--r-- | src/game/StatSystem.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp index 8287ed2b2bf..2049964c779 100644 --- a/src/game/StatSystem.cpp +++ b/src/game/StatSystem.cpp @@ -880,8 +880,8 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType) float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE); float base_value = GetModifierValue(unitMod, BASE_VALUE) - + (weapon_mindamage + weapon_maxdamage) / 6 - * GetTotalAttackPowerValue(attType) / (getLevel() * 5); + + (weapon_mindamage + weapon_maxdamage) + * GetTotalAttackPowerValue(attType) / (getLevel() * 30); //float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType); float base_pct = GetModifierValue(unitMod, BASE_PCT); float total_value = GetModifierValue(unitMod, TOTAL_VALUE); |