diff options
author | krz <none@none> | 2009-05-29 00:07:38 +0200 |
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committer | krz <none@none> | 2009-05-29 00:07:38 +0200 |
commit | 2d69889a687b00cc231e19a7ec79b9d72f3b8b2f (patch) | |
tree | 1e96dbee93fd46850dac24d26f5e6f195b1d88b7 /src/game/Unit.cpp | |
parent | bc55209b3e2723ef39935d6c4ff3f8b442b98f1c (diff) |
Do not allow Seed of Corruption to damage affected target and trigger from other SoC proc.
Original patch by freeganja
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 752248d7b26..86811c52a66 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -5467,6 +5467,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu // Seed of Corruption if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL) { + if(procSpell && procSpell->Id == 27285) + return false; Modifier* mod = triggeredByAura->GetModifier(); // if damage is more than need or target die from damage deal finish spell if( mod->m_amount <= damage || GetHealth() <= damage ) |