diff options
author | megamage <none@none> | 2008-10-21 17:10:05 -0500 |
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committer | megamage <none@none> | 2008-10-21 17:10:05 -0500 |
commit | 96d1c9f4d6194bb5ebc26e12df5d2ee92a0a8032 (patch) | |
tree | 60488a036e747254edf2160f133f664a3b1d7503 /src/game/Unit.cpp | |
parent | 9688da09b02049c7a9e8138b794771246d1c63c7 (diff) |
[svn] Fix cloak of shadows. Dispel type should be based on SPELL_DAMAGE_CLASS_MAGIC.
Fix: SPELL_DAMAGE_CLASS_NONE type spells should never miss.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index d6347ff5491..60c2b6e8f0f 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2905,6 +2905,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool // return MeleeSpellHitResult(pVictim, spell); return SPELL_MISS_NONE; case SPELL_DAMAGE_CLASS_NONE: + return SPELL_MISS_NONE; case SPELL_DAMAGE_CLASS_MAGIC: return MagicSpellHitResult(pVictim, spell); } |