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authormegamage <none@none>2008-10-21 17:10:05 -0500
committermegamage <none@none>2008-10-21 17:10:05 -0500
commit96d1c9f4d6194bb5ebc26e12df5d2ee92a0a8032 (patch)
tree60488a036e747254edf2160f133f664a3b1d7503 /src/game/Unit.cpp
parent9688da09b02049c7a9e8138b794771246d1c63c7 (diff)
[svn] Fix cloak of shadows. Dispel type should be based on SPELL_DAMAGE_CLASS_MAGIC.
Fix: SPELL_DAMAGE_CLASS_NONE type spells should never miss. --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index d6347ff5491..60c2b6e8f0f 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -2905,6 +2905,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
// return MeleeSpellHitResult(pVictim, spell);
return SPELL_MISS_NONE;
case SPELL_DAMAGE_CLASS_NONE:
+ return SPELL_MISS_NONE;
case SPELL_DAMAGE_CLASS_MAGIC:
return MagicSpellHitResult(pVictim, spell);
}