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authormegamage <none@none>2009-06-08 23:43:25 -0500
committermegamage <none@none>2009-06-08 23:43:25 -0500
commita8dbf8904c3004ad2135ff3f8fcc43490abc4e46 (patch)
tree11d2f1f3ae05d664444965a4d88bac84a3708eb9 /src/game/Unit.cpp
parent30adb32d53ec268f71819edbc17fa09a7de5884c (diff)
*Correctly show spellclick flag for vehicles and creatures with info in spellclick table.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index bc2f6b0b540..156a22a4b33 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -13618,7 +13618,6 @@ void Unit::SetCharmedBy(Unit* charmer, CharmType type)
if(GetTypeId() == TYPEID_UNIT)
{
((Creature*)this)->AI()->OnCharmed(true);
- GetMotionMaster()->Clear(false);
GetMotionMaster()->MoveIdle();
}
else