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authormegamage <none@none>2009-04-19 11:42:16 -0500
committermegamage <none@none>2009-04-19 11:42:16 -0500
commit2a875fb5e01b702a6984eb23b4f071e9ba3b5aa3 (patch)
tree486eef1d21d0b3e88d57ff412ab1793d4e4f7438 /src/game/Unit.h
parent0c27856ee4d26125b7e5cb2ca207449f218e1702 (diff)
[7686] Implement aura SPELL_AURA_ADD_CASTER_HIT_TRIGGER (111). Author: Lightguard
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r--src/game/Unit.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index e49f07c0fcb..c52090b97d1 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1499,6 +1499,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void ModifyAuraState(AuraState flag, bool apply);
bool HasAuraState(AuraState flag, SpellEntry const *spellProto = NULL, Unit * Caster = NULL) const ;
void UnsummonAllTotems();
+ Unit* SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo = NULL);
int32 SpellBaseDamageBonus(SpellSchoolMask schoolMask);
int32 SpellBaseHealingBonus(SpellSchoolMask schoolMask);
int32 SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim);