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authormegamage <none@none>2009-06-14 10:14:01 -0500
committermegamage <none@none>2009-06-14 10:14:01 -0500
commit6f7998cbaf94e80d92da6d128a5f11b0652ae0a3 (patch)
treeef30bd9aa73323e041ec56ffdc1ab6a7489f4431 /src/game/Unit.h
parenta44a68acbb7d130ce8b8918ec023425cfdfb9335 (diff)
*Use overheal as parameter instead of gain. Author: DonTomika
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r--src/game/Unit.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index f5bc3fa1a1e..4be68c99354 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1273,7 +1273,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
virtual bool IsUnderWater() const;
bool isInAccessiblePlaceFor(Creature const* c) const;
- void SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical, int32 gain);
+ void SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical = false);
void SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage,Powers powertype);
uint32 SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage);
void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);