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authorQAston <none@none>2009-02-26 17:09:12 +0100
committerQAston <none@none>2009-02-26 17:09:12 +0100
commitaa39b07c5e0c17ddcc744bb5bde5d89fb7d7f4f0 (patch)
treefcd8585499d1fcfdc2df710aff25b8136a8c7199 /src/game/Unit.h
parent64540eff85465fca81121cc3de85fecc7315cf3e (diff)
*Fix auras display when unit dies.
*Fix Freezing trap diminishing return. --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r--src/game/Unit.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index c2c8c4bf403..95d21159207 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -865,6 +865,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
uint32 GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry);
virtual void Update( uint32 time );
+ void UpdateAuras();
void setAttackTimer(WeaponAttackType type, uint32 time) { m_attackTimer[type] = time; }
void resetAttackTimer(WeaponAttackType type = BASE_ATTACK);