diff options
| author | megamage <none@none> | 2009-08-27 16:41:10 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-08-27 16:41:10 -0500 |
| commit | ee3c766bc95f05018e7de30d9a0768fd1246be87 (patch) | |
| tree | 8f44200c1871fb0c9ab5b0a87e89295b33bee3e5 /src/game/Unit.h | |
| parent | d8290149206a5f8a0a7d5d742fa6f2da280ff695 (diff) | |
*Use one dynobj to handle multiple aura effects.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Unit.h')
| -rw-r--r-- | src/game/Unit.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h index 6b1304f9839..b1a0c6e4d8c 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1688,7 +1688,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void setTransForm(uint32 spellid) { m_transform = spellid;} uint32 getTransForm() const { return m_transform;} - DynamicObject* GetDynObject(uint32 spellId, uint32 effIndex); DynamicObject* GetDynObject(uint32 spellId); void AddDynObject(DynamicObject* dynObj); void RemoveDynObject(uint32 spellid); |
