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authormegamage <none@none>2009-08-27 19:26:18 -0500
committermegamage <none@none>2009-08-27 19:26:18 -0500
commita795df9ccae69b17117a1446efb51f4fe06266fb (patch)
tree552d0b124cf432b3e0e9c8339466e3ac39cf96a4 /src/game/Vehicle.cpp
parent5ce0b50fc628a82b3df70f6b640638b785d996d7 (diff)
*Remove function passengerleft
--HG-- branch : trunk
Diffstat (limited to 'src/game/Vehicle.cpp')
-rw-r--r--src/game/Vehicle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
index 4df462f57f4..d666f0f76f9 100644
--- a/src/game/Vehicle.cpp
+++ b/src/game/Vehicle.cpp
@@ -275,7 +275,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
}
if(((Creature*)me)->IsAIEnabled)
- ((Creature*)me)->AI()->PassengerBoarded(unit, seat->first);
+ ((Creature*)me)->AI()->PassengerBoarded(unit, seat->first, true);
}
//if(unit->GetTypeId() == TYPEID_PLAYER)
@@ -316,7 +316,7 @@ void Vehicle::RemovePassenger(Unit *unit)
me->RemoveCharmedBy(unit);
if(me->GetTypeId() == TYPEID_UNIT && ((Creature*)me)->IsAIEnabled)
- ((Creature*)me)->AI()->PassengerLeft(unit, seat->first);
+ ((Creature*)me)->AI()->PassengerBoarded(unit, seat->first, false);
// only for flyable vehicles?
//CastSpell(this, 45472, true); // Parachute