aboutsummaryrefslogtreecommitdiff
path: root/src/game/World.cpp
diff options
context:
space:
mode:
authorKingPin <KingPin@Trinitycore.org>2009-01-20 16:44:05 -0600
committerKingPin <KingPin@Trinitycore.org>2009-01-20 16:44:05 -0600
commite1f765a972f3039cd4e7d80b1dfd7b0e20acdd88 (patch)
treeed6c0d20763e6630b6f5d2ce9aa35b46d303b607 /src/game/World.cpp
parent5a549389d62c9e08f944160d8c376f16acc81da4 (diff)
AuctionHouseBot patch added. thanx to everyone who worked on it especially Paradox. Only apply 930_characters.sql if you dont already have AHBot installed. AHBot requires an account ID and a character ID to work with, set them in trinitycore.conf and also login atleast once to this character.
--HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 6865421a326..6aeed36f0f7 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -50,6 +50,7 @@
#include "BattleGroundMgr.h"
#include "OutdoorPvPMgr.h"
#include "TemporarySummon.h"
+#include "AuctionHouseBot.h"
#include "WaypointMovementGenerator.h"
#include "VMapFactory.h"
#include "GlobalEvents.h"
@@ -1379,6 +1380,9 @@ void World::SetInitialWorldSettings()
uint32 nextGameEvent = gameeventmgr.Initialize();
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
+ sLog.outString("Initialize AuctionHouseBot...");
+ AuctionHouseBotInit();
+
sLog.outString( "WORLD: World initialized" );
}
@@ -1489,7 +1493,8 @@ void World::Update(time_t diff)
/// <ul><li> Handle auctions when the timer has passed
if (m_timers[WUPDATE_AUCTIONS].Passed())
{
- m_timers[WUPDATE_AUCTIONS].Reset();
+ AuctionHouseBot();
+ m_timers[WUPDATE_AUCTIONS].Reset();
///- Update mails (return old mails with item, or delete them)
//(tested... works on win)