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authorSpp <none@none>2010-04-07 18:09:10 +0200
committerSpp <none@none>2010-04-07 18:09:10 +0200
commitb27ce42704c33e292bda390265bb8fd01a433505 (patch)
tree29b2df222a2c1be3325e3d6fab75206100b578fd /src/game/WorldSocket.h
parentf490ad5ac259712e323f0a52e608ff1383b2fc41 (diff)
Code Style: Remove trailing spaces
--HG-- branch : trunk
Diffstat (limited to 'src/game/WorldSocket.h')
-rw-r--r--src/game/WorldSocket.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/WorldSocket.h b/src/game/WorldSocket.h
index a10a5e47f40..f7163be55d9 100644
--- a/src/game/WorldSocket.h
+++ b/src/game/WorldSocket.h
@@ -175,7 +175,7 @@ class WorldSocket : protected WorldHandler
/// Need to be called with m_OutBufferLock lock held
int iSendPacket (const WorldPacket& pct);
- /// Try to write WorldPacket to m_OutBuffer even partially,
+ /// Try to write WorldPacket to m_OutBuffer even partially,
/// Need to be called with m_OutBufferLock lock held
int iSendPartialPacket(WorldPacket& pct);
@@ -232,8 +232,8 @@ class WorldSocket : protected WorldHandler
bool m_OutActive;
uint32 m_Seed;
-
- /// The defined time where the socket will be forced to close. This is
+
+ /// The defined time where the socket will be forced to close. This is
/// to detect and close idle connections.
time_t m_TimeOutTime;
};