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authorSpp <none@none>2010-04-19 09:26:37 +0200
committerSpp <none@none>2010-04-19 09:26:37 +0200
commit74dd02d024007c3a09219177fabfe9010b1bce63 (patch)
tree041286f1a0a20c9714199b03c60808d3b7291e48 /src/scripts/examples/example_creature.cpp
parentfdd8d2f3cc7108043f6bad036b994770f904866f (diff)
Remove LOTS of compile warnings
--HG-- branch : trunk
Diffstat (limited to 'src/scripts/examples/example_creature.cpp')
-rw-r--r--src/scripts/examples/example_creature.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/scripts/examples/example_creature.cpp b/src/scripts/examples/example_creature.cpp
index b24dd7bdf1b..856b680e2e6 100644
--- a/src/scripts/examples/example_creature.cpp
+++ b/src/scripts/examples/example_creature.cpp
@@ -133,7 +133,7 @@ struct example_creatureAI : public ScriptedAI
//*** HANDLED FUNCTION ***
//Our Receive emote function
- void ReceiveEmote(Player* pPlayer, uint32 uiTextEmote)
+ void ReceiveEmote(Player* /*pPlayer*/, uint32 uiTextEmote)
{
me->HandleEmoteCommand(uiTextEmote);
@@ -255,7 +255,7 @@ CreatureAI* GetAI_example_creature(Creature* pCreature)
}
//This function is called when the player clicks an option on the gossip menu
-bool GossipSelect_example_creature(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+bool GossipSelect_example_creature(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{