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authorSpp <none@none>2010-04-07 23:56:35 +0200
committerSpp <none@none>2010-04-07 23:56:35 +0200
commit46f0674e237dd8fe97ba4f0769e18b4adfce841b (patch)
tree4556d27751077c2ed37a445493ed93a4d08e981b /src/scripts/world
parent2454c290b84e04bd0321ca94e0be8c8dc7eedbe8 (diff)
Code Style (game + scripts only):
">=" --> " >= " (when needed) " >=" --> " >=" ">= " --> ">= " "<=" --> " <= " (when needed) " <=" --> " <=" "<= " --> "<= " " ==" --> " ==" "== " --> "== " --HG-- branch : trunk
Diffstat (limited to 'src/scripts/world')
-rw-r--r--src/scripts/world/npc_professions.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/scripts/world/npc_professions.cpp b/src/scripts/world/npc_professions.cpp
index 2fb9ca50d02..da84a6d842a 100644
--- a/src/scripts/world/npc_professions.cpp
+++ b/src/scripts/world/npc_professions.cpp
@@ -361,7 +361,7 @@ bool GossipHello_npc_prof_alchemy(Player* pPlayer, Creature* pCreature)
uint32 eCreature = pCreature->GetEntry();
- if (pPlayer->HasSkill(SKILL_ALCHEMY) && pPlayer->GetBaseSkillValue(SKILL_ALCHEMY)>=350 && pPlayer->getLevel() > 67)
+ if (pPlayer->HasSkill(SKILL_ALCHEMY) && pPlayer->GetBaseSkillValue(SKILL_ALCHEMY) >= 350 && pPlayer->getLevel() > 67)
{
if (pPlayer->GetQuestRewardStatus(10899) || pPlayer->GetQuestRewardStatus(10902) || pPlayer->GetQuestRewardStatus(10897))
{
@@ -548,13 +548,13 @@ bool GossipHello_npc_prof_blacksmith(Player* pPlayer, Creature* pCreature)
uint32 eCreature = pCreature->GetEntry();
//WEAPONSMITH & ARMORSMITH
- if (pPlayer->GetBaseSkillValue(SKILL_BLACKSMITHING)>=225)
+ if (pPlayer->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 225)
{
switch (eCreature)
{
case 11145: //Myolor Sunderfury
case 11176: //Krathok Moltenfist
- if (!pPlayer->HasSpell(S_ARMOR) && !pPlayer->HasSpell(S_WEAPON) && pPlayer->GetReputationRank(REP_ARMOR) >= REP_FRIENDLY)
+ if (!pPlayer->HasSpell(S_ARMOR) && !pPlayer->HasSpell(S_WEAPON) && pPlayer->GetReputationRank(REP_ARMOR) >= REP_FRIENDLY)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARMOR_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (!pPlayer->HasSpell(S_WEAPON) && !pPlayer->HasSpell(S_ARMOR) && pPlayer->GetReputationRank(REP_WEAPON) >= REP_FRIENDLY)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEAPON_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
@@ -572,7 +572,7 @@ bool GossipHello_npc_prof_blacksmith(Player* pPlayer, Creature* pCreature)
}
}
//WEAPONSMITH SPEC
- if (pPlayer->HasSpell(S_WEAPON) && pPlayer->getLevel() > 49 && pPlayer->GetBaseSkillValue(SKILL_BLACKSMITHING)>=250)
+ if (pPlayer->HasSpell(S_WEAPON) && pPlayer->getLevel() > 49 && pPlayer->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 250)
{
switch (eCreature)
{
@@ -958,7 +958,7 @@ bool GossipHello_npc_prof_leather(Player* pPlayer, Creature* pCreature)
uint32 eCreature = pCreature->GetEntry();
- if (pPlayer->HasSkill(SKILL_LEATHERWORKING) && pPlayer->GetBaseSkillValue(SKILL_LEATHERWORKING)>=250 && pPlayer->getLevel() > 49)
+ if (pPlayer->HasSkill(SKILL_LEATHERWORKING) && pPlayer->GetBaseSkillValue(SKILL_LEATHERWORKING) >= 250 && pPlayer->getLevel() > 49)
{
switch (eCreature)
{
@@ -1102,7 +1102,7 @@ bool GossipHello_npc_prof_tailor(Player* pPlayer, Creature* pCreature)
uint32 eCreature = pCreature->GetEntry();
//TAILORING SPEC
- if (pPlayer->HasSkill(SKILL_TAILORING) && pPlayer->GetBaseSkillValue(SKILL_TAILORING)>=350 && pPlayer->getLevel() > 59)
+ if (pPlayer->HasSkill(SKILL_TAILORING) && pPlayer->GetBaseSkillValue(SKILL_TAILORING) >= 350 && pPlayer->getLevel() > 59)
{
if (pPlayer->GetQuestRewardStatus(10831) || pPlayer->GetQuestRewardStatus(10832) || pPlayer->GetQuestRewardStatus(10833))
{