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authorSubv <s.v.h21@hotmail.com>2012-02-14 18:19:40 -0500
committerSubv <s.v.h21@hotmail.com>2012-02-14 18:19:40 -0500
commitc53d722aa29ff3a39d881de7d6ef86b79deffe48 (patch)
tree5e2fb4388553ad768b718542218df4ca8a8d44d5 /src/server/collision/Management/VMapManager2.h
parent7d30b061f0bb4b7227b16c9fd97ddd5483d2357a (diff)
Core/Collision: Models with flag MOD_M2 (mostly trees, among some other objects) should not be taken into account for LoS checks, this check does not apply to gameobjects (yet)
closes #3495 Signed-off-by: Subv <s.v.h21@hotmail.com>
Diffstat (limited to 'src/server/collision/Management/VMapManager2.h')
-rwxr-xr-xsrc/server/collision/Management/VMapManager2.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/collision/Management/VMapManager2.h b/src/server/collision/Management/VMapManager2.h
index 1fba108388a..4b66a2e9fc7 100755
--- a/src/server/collision/Management/VMapManager2.h
+++ b/src/server/collision/Management/VMapManager2.h
@@ -103,7 +103,7 @@ namespace VMAP
bool getAreaInfo(unsigned int pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const;
bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const;
- WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename);
+ WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename, uint32 flags = 0);
void releaseModelInstance(const std::string& filename);
// what's the use of this? o.O