diff options
| author | Spp <spp@jorge.gr> | 2011-09-15 14:08:17 +0200 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2011-09-15 14:12:57 +0200 |
| commit | af05915b9e36497eda8f2f061c29ffee0c8042b6 (patch) | |
| tree | fa9e603e2a8d90b9842148ee9fa767f475566b67 /src/server/collision | |
| parent | 9006e4e8dc1c2cbf30303dd2d5e34f3d9a2380a9 (diff) | |
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
Diffstat (limited to 'src/server/collision')
| -rwxr-xr-x | src/server/collision/BoundingIntervalHierarchy.cpp | 4 | ||||
| -rwxr-xr-x | src/server/collision/BoundingIntervalHierarchy.h | 4 | ||||
| -rwxr-xr-x | src/server/collision/Management/VMapFactory.cpp | 2 | ||||
| -rw-r--r-- | src/server/collision/Maps/MapTree.cpp | 28 | ||||
| -rwxr-xr-x | src/server/collision/Maps/MapTree.h | 14 | ||||
| -rw-r--r-- | src/server/collision/Maps/TileAssembler.cpp | 14 | ||||
| -rw-r--r-- | src/server/collision/Models/ModelInstance.cpp | 6 | ||||
| -rwxr-xr-x | src/server/collision/Models/ModelInstance.h | 8 | ||||
| -rw-r--r-- | src/server/collision/Models/WorldModel.cpp | 14 | ||||
| -rwxr-xr-x | src/server/collision/Models/WorldModel.h | 12 | ||||
| -rw-r--r-- | src/server/collision/VMapDefinitions.h | 2 |
11 files changed, 54 insertions, 54 deletions
diff --git a/src/server/collision/BoundingIntervalHierarchy.cpp b/src/server/collision/BoundingIntervalHierarchy.cpp index e411d1c2889..1540d1af667 100755 --- a/src/server/collision/BoundingIntervalHierarchy.cpp +++ b/src/server/collision/BoundingIntervalHierarchy.cpp @@ -238,7 +238,7 @@ void BIH::subdivide(int left, int right, std::vector<uint32> &tempTree, buildDat stats.updateLeaf(depth + 1, 0); } -bool BIH::writeToFile(FILE *wf) const +bool BIH::writeToFile(FILE* wf) const { uint32 treeSize = tree.size(); uint32 check=0, count=0; @@ -252,7 +252,7 @@ bool BIH::writeToFile(FILE *wf) const return check == (3 + 3 + 2 + treeSize + count); } -bool BIH::readFromFile(FILE *rf) +bool BIH::readFromFile(FILE* rf) { uint32 treeSize; Vector3 lo, hi; diff --git a/src/server/collision/BoundingIntervalHierarchy.h b/src/server/collision/BoundingIntervalHierarchy.h index f7bfdf73ccc..f4636b38bac 100755 --- a/src/server/collision/BoundingIntervalHierarchy.h +++ b/src/server/collision/BoundingIntervalHierarchy.h @@ -334,8 +334,8 @@ class BIH } } - bool writeToFile(FILE *wf) const; - bool readFromFile(FILE *rf); + bool writeToFile(FILE* wf) const; + bool readFromFile(FILE* rf); protected: std::vector<uint32> tree; diff --git a/src/server/collision/Management/VMapFactory.cpp b/src/server/collision/Management/VMapFactory.cpp index 93236bbb674..21907fef263 100755 --- a/src/server/collision/Management/VMapFactory.cpp +++ b/src/server/collision/Management/VMapFactory.cpp @@ -53,7 +53,7 @@ namespace VMAP } } - IVMapManager *gVMapManager = 0; + IVMapManager* gVMapManager = 0; Table<unsigned int , bool>* iIgnoreSpellIds=0; //=============================================== diff --git a/src/server/collision/Maps/MapTree.cpp b/src/server/collision/Maps/MapTree.cpp index c8a0a19d6e6..6b5c9b5a2c6 100644 --- a/src/server/collision/Maps/MapTree.cpp +++ b/src/server/collision/Maps/MapTree.cpp @@ -41,7 +41,7 @@ namespace VMAP class MapRayCallback { public: - MapRayCallback(ModelInstance *val): prims(val), hit(false) {} + MapRayCallback(ModelInstance* val): prims(val), hit(false) {} bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit=true) { bool result = prims[entry].intersectRay(ray, distance, pStopAtFirstHit); @@ -51,14 +51,14 @@ namespace VMAP } bool didHit() { return hit; } protected: - ModelInstance *prims; + ModelInstance* prims; bool hit; }; class AreaInfoCallback { public: - AreaInfoCallback(ModelInstance *val): prims(val) {} + AreaInfoCallback(ModelInstance* val): prims(val) {} void operator()(const Vector3& point, uint32 entry) { #ifdef VMAP_DEBUG @@ -67,14 +67,14 @@ namespace VMAP prims[entry].intersectPoint(point, aInfo); } - ModelInstance *prims; + ModelInstance* prims; AreaInfo aInfo; }; class LocationInfoCallback { public: - LocationInfoCallback(ModelInstance *val, LocationInfo &info): prims(val), locInfo(info), result(false) {} + LocationInfoCallback(ModelInstance* val, LocationInfo &info): prims(val), locInfo(info), result(false) {} void operator()(const Vector3& point, uint32 entry) { #ifdef VMAP_DEBUG @@ -84,7 +84,7 @@ namespace VMAP result = true; } - ModelInstance *prims; + ModelInstance* prims; LocationInfo &locInfo; bool result; }; @@ -245,7 +245,7 @@ namespace VMAP basePath.push_back('/'); std::string fullname = basePath + VMapManager2::getMapFileName(mapID); bool success = true; - FILE *rf = fopen(fullname.c_str(), "rb"); + FILE* rf = fopen(fullname.c_str(), "rb"); if (!rf) return false; // TODO: check magic number when implemented... @@ -275,12 +275,12 @@ namespace VMAP //========================================================= - bool StaticMapTree::InitMap(const std::string &fname, VMapManager2 *vm) + bool StaticMapTree::InitMap(const std::string &fname, VMapManager2* vm) { sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : initializing StaticMapTree '%s'", fname.c_str()); bool success = true; std::string fullname = iBasePath + fname; - FILE *rf = fopen(fullname.c_str(), "rb"); + FILE* rf = fopen(fullname.c_str(), "rb"); if (!rf) return false; else @@ -309,7 +309,7 @@ namespace VMAP #endif if (!iIsTiled && ModelSpawn::readFromFile(rf, spawn)) { - WorldModel *model = vm->acquireModelInstance(iBasePath, spawn.name); + WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name); sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : loading %s", spawn.name.c_str()); if (model) { @@ -331,7 +331,7 @@ namespace VMAP //========================================================= - void StaticMapTree::UnloadMap(VMapManager2 *vm) + void StaticMapTree::UnloadMap(VMapManager2* vm) { for (loadedSpawnMap::iterator i = iLoadedSpawns.begin(); i != iLoadedSpawns.end(); ++i) { @@ -345,7 +345,7 @@ namespace VMAP //========================================================= - bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm) + bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm) { if (!iIsTiled) { @@ -380,7 +380,7 @@ namespace VMAP if (result) { // acquire model instance - WorldModel *model = vm->acquireModelInstance(iBasePath, spawn.name); + WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name); if (!model) sLog->outError("StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY); @@ -426,7 +426,7 @@ namespace VMAP //========================================================= - void StaticMapTree::UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm) + void StaticMapTree::UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm) { uint32 tileID = packTileID(tileX, tileY); loadedTileMap::iterator tile = iLoadedTiles.find(tileID); diff --git a/src/server/collision/Maps/MapTree.h b/src/server/collision/Maps/MapTree.h index 8b288842a71..47716a925b5 100755 --- a/src/server/collision/Maps/MapTree.h +++ b/src/server/collision/Maps/MapTree.h @@ -32,8 +32,8 @@ namespace VMAP struct LocationInfo { LocationInfo(): hitInstance(0), hitModel(0), ground_Z(-G3D::inf()) {}; - const ModelInstance *hitInstance; - const GroupModel *hitModel; + const ModelInstance* hitInstance; + const GroupModel* hitModel; float ground_Z; }; @@ -45,7 +45,7 @@ namespace VMAP uint32 iMapID; bool iIsTiled; BIH iTree; - ModelInstance *iTreeValues; // the tree entries + ModelInstance* iTreeValues; // the tree entries uint32 iNTreeValues; // Store all the map tile idents that are loaded for that map @@ -74,10 +74,10 @@ namespace VMAP bool getAreaInfo(G3D::Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const; bool GetLocationInfo(const Vector3 &pos, LocationInfo &info) const; - bool InitMap(const std::string &fname, VMapManager2 *vm); - void UnloadMap(VMapManager2 *vm); - bool LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm); - void UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm); + bool InitMap(const std::string &fname, VMapManager2* vm); + void UnloadMap(VMapManager2* vm); + bool LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm); + void UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm); bool isTiled() const { return iIsTiled; } uint32 numLoadedTiles() const { return iLoadedTiles.size(); } }; diff --git a/src/server/collision/Maps/TileAssembler.cpp b/src/server/collision/Maps/TileAssembler.cpp index 4509caa8154..bfbbef3d915 100644 --- a/src/server/collision/Maps/TileAssembler.cpp +++ b/src/server/collision/Maps/TileAssembler.cpp @@ -39,7 +39,7 @@ template<> struct BoundsTrait<VMAP::ModelSpawn*> namespace VMAP { - bool readChunk(FILE *rf, char *dest, const char *compare, uint32 len) + bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len) { if (fread(dest, sizeof(char), len, rf) != len) return false; return memcmp(dest, compare, len) == 0; @@ -113,7 +113,7 @@ namespace VMAP // write map tree file std::stringstream mapfilename; mapfilename << iDestDir << '/' << std::setfill('0') << std::setw(3) << map_iter->first << ".vmtree"; - FILE *mapfile = fopen(mapfilename.str().c_str(), "wb"); + FILE* mapfile = fopen(mapfilename.str().c_str(), "wb"); if (!mapfile) { success = false; @@ -157,7 +157,7 @@ namespace VMAP uint32 x, y; StaticMapTree::unpackTileID(tile->first, x, y); tilefilename << std::setw(2) << x << '_' << std::setw(2) << y << ".vmtile"; - FILE *tilefile = fopen(tilefilename.str().c_str(), "wb"); + FILE* tilefile = fopen(tilefilename.str().c_str(), "wb"); // file header if (success && fwrite(VMAP_MAGIC, 1, 8, tilefile) != 8) success = false; // write number of tile spawns @@ -202,7 +202,7 @@ namespace VMAP bool TileAssembler::readMapSpawns() { std::string fname = iSrcDir + "/dir_bin"; - FILE *dirf = fopen(fname.c_str(), "rb"); + FILE* dirf = fopen(fname.c_str(), "rb"); if (!dirf) { printf("Could not read dir_bin file!\n"); @@ -251,7 +251,7 @@ namespace VMAP modelPosition.iScale = spawn.iScale; modelPosition.init(); - FILE *rf = fopen(modelFilename.c_str(), "rb"); + FILE* rf = fopen(modelFilename.c_str(), "rb"); if (!rf) { printf("ERROR: Can't open model file: %s\n", modelFilename.c_str()); @@ -363,7 +363,7 @@ namespace VMAP if (filename.length() >0) filename.push_back('/'); filename.append(pModelFilename); - FILE *rf = fopen(filename.c_str(), "rb"); + FILE* rf = fopen(filename.c_str(), "rb"); if (!rf) { @@ -466,7 +466,7 @@ namespace VMAP delete[] vectorarray; } // ----- liquid - WmoLiquid *liquid = 0; + WmoLiquid* liquid = 0; if (liquidflags& 1) { WMOLiquidHeader hlq; diff --git a/src/server/collision/Models/ModelInstance.cpp b/src/server/collision/Models/ModelInstance.cpp index 957b15e9282..a86f6cac45a 100644 --- a/src/server/collision/Models/ModelInstance.cpp +++ b/src/server/collision/Models/ModelInstance.cpp @@ -26,7 +26,7 @@ using G3D::Ray; namespace VMAP { - ModelInstance::ModelInstance(const ModelSpawn &spawn, WorldModel *model): ModelSpawn(spawn), iModel(model) + ModelInstance::ModelInstance(const ModelSpawn &spawn, WorldModel* model): ModelSpawn(spawn), iModel(model) { iInvRot = G3D::Matrix3::fromEulerAnglesZYX(G3D::pi()*iRot.y/180.f, G3D::pi()*iRot.x/180.f, G3D::pi()*iRot.z/180.f).inverse(); iInvScale = 1.f/iScale; @@ -151,7 +151,7 @@ namespace VMAP return false; } - bool ModelSpawn::readFromFile(FILE *rf, ModelSpawn &spawn) + bool ModelSpawn::readFromFile(FILE* rf, ModelSpawn &spawn) { uint32 check = 0, nameLen; check += fread(&spawn.flags, sizeof(uint32), 1, rf); @@ -197,7 +197,7 @@ namespace VMAP return true; } - bool ModelSpawn::writeToFile(FILE *wf, const ModelSpawn &spawn) + bool ModelSpawn::writeToFile(FILE* wf, const ModelSpawn &spawn) { uint32 check=0; check += fwrite(&spawn.flags, sizeof(uint32), 1, wf); diff --git a/src/server/collision/Models/ModelInstance.h b/src/server/collision/Models/ModelInstance.h index 289fd5ff3fe..c29f6756654 100755 --- a/src/server/collision/Models/ModelInstance.h +++ b/src/server/collision/Models/ModelInstance.h @@ -56,15 +56,15 @@ namespace VMAP // temp? const G3D::AABox& getBounds() const { return iBound; } - static bool readFromFile(FILE *rf, ModelSpawn &spawn); - static bool writeToFile(FILE *rw, const ModelSpawn &spawn); + static bool readFromFile(FILE* rf, ModelSpawn &spawn); + static bool writeToFile(FILE* rw, const ModelSpawn &spawn); }; class ModelInstance: public ModelSpawn { public: ModelInstance(): iModel(0) {} - ModelInstance(const ModelSpawn &spawn, WorldModel *model); + ModelInstance(const ModelSpawn &spawn, WorldModel* model); void setUnloaded() { iModel = 0; } bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const; void intersectPoint(const G3D::Vector3& p, AreaInfo &info) const; @@ -73,7 +73,7 @@ namespace VMAP protected: G3D::Matrix3 iInvRot; float iInvScale; - WorldModel *iModel; + WorldModel* iModel; }; } // namespace VMAP diff --git a/src/server/collision/Models/WorldModel.cpp b/src/server/collision/Models/WorldModel.cpp index 501be416a26..3dad4a10174 100644 --- a/src/server/collision/Models/WorldModel.cpp +++ b/src/server/collision/Models/WorldModel.cpp @@ -202,7 +202,7 @@ namespace VMAP iTilesX * iTilesY; } - bool WmoLiquid::writeToFile(FILE *wf) + bool WmoLiquid::writeToFile(FILE* wf) { bool result = true; if (result && fwrite(&iTilesX, sizeof(uint32), 1, wf) != 1) result = false; @@ -216,10 +216,10 @@ namespace VMAP return result; } - bool WmoLiquid::readFromFile(FILE *rf, WmoLiquid *&out) + bool WmoLiquid::readFromFile(FILE* rf, WmoLiquid* &out) { bool result = true; - WmoLiquid *liquid = new WmoLiquid(); + WmoLiquid* liquid = new WmoLiquid(); if (result && fread(&liquid->iTilesX, sizeof(uint32), 1, rf) != 1) result = false; if (result && fread(&liquid->iTilesY, sizeof(uint32), 1, rf) != 1) result = false; if (result && fread(&liquid->iCorner, sizeof(Vector3), 1, rf) != 1) result = false; @@ -254,7 +254,7 @@ namespace VMAP meshTree.build(triangles, bFunc); } - bool GroupModel::writeToFile(FILE *wf) + bool GroupModel::writeToFile(FILE* wf) { bool result = true; uint32 chunkSize, count; @@ -300,7 +300,7 @@ namespace VMAP return result; } - bool GroupModel::readFromFile(FILE *rf) + bool GroupModel::readFromFile(FILE* rf) { char chunk[8]; bool result = true; @@ -501,7 +501,7 @@ namespace VMAP bool WorldModel::writeFile(const std::string &filename) { - FILE *wf = fopen(filename.c_str(), "wb"); + FILE* wf = fopen(filename.c_str(), "wb"); if (!wf) return false; @@ -535,7 +535,7 @@ namespace VMAP bool WorldModel::readFile(const std::string &filename) { - FILE *rf = fopen(filename.c_str(), "rb"); + FILE* rf = fopen(filename.c_str(), "rb"); if (!rf) return false; diff --git a/src/server/collision/Models/WorldModel.h b/src/server/collision/Models/WorldModel.h index e3b11ccef29..7acd3c80376 100755 --- a/src/server/collision/Models/WorldModel.h +++ b/src/server/collision/Models/WorldModel.h @@ -56,8 +56,8 @@ namespace VMAP float *GetHeightStorage() { return iHeight; } uint8 *GetFlagsStorage() { return iFlags; } uint32 GetFileSize(); - bool writeToFile(FILE *wf); - static bool readFromFile(FILE *rf, WmoLiquid *&liquid); + bool writeToFile(FILE* wf); + static bool readFromFile(FILE* rf, WmoLiquid* &liquid); private: WmoLiquid(): iHeight(0), iFlags(0) {}; uint32 iTilesX; //!< number of tiles in x direction, each @@ -80,13 +80,13 @@ namespace VMAP //! pass mesh data to object and create BIH. Passed vectors get get swapped with old geometry! void setMeshData(std::vector<Vector3> &vert, std::vector<MeshTriangle> &tri); - void setLiquidData(WmoLiquid *liquid) { iLiquid = liquid; } + void setLiquidData(WmoLiquid* liquid) { iLiquid = liquid; } bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const; bool IsInsideObject(const Vector3 &pos, const Vector3 &down, float &z_dist) const; bool GetLiquidLevel(const Vector3 &pos, float &liqHeight) const; uint32 GetLiquidType() const; - bool writeToFile(FILE *wf); - bool readFromFile(FILE *rf); + bool writeToFile(FILE* wf); + bool readFromFile(FILE* rf); const G3D::AABox& GetBound() const { return iBound; } uint32 GetMogpFlags() const { return iMogpFlags; } uint32 GetWmoID() const { return iGroupWMOID; } @@ -97,7 +97,7 @@ namespace VMAP std::vector<Vector3> vertices; std::vector<MeshTriangle> triangles; BIH meshTree; - WmoLiquid *iLiquid; + WmoLiquid* iLiquid; }; /*! Holds a model (converted M2 or WMO) in its original coordinate space */ class WorldModel diff --git a/src/server/collision/VMapDefinitions.h b/src/server/collision/VMapDefinitions.h index 96ceb982d00..74e5a9f1dbb 100644 --- a/src/server/collision/VMapDefinitions.h +++ b/src/server/collision/VMapDefinitions.h @@ -27,6 +27,6 @@ namespace VMAP const char VMAP_MAGIC[] = "VMAP_3.0"; // defined in TileAssembler.cpp currently... - bool readChunk(FILE *rf, char *dest, const char *compare, uint32 len); + bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len); } #endif |
