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authorTreeston <treeston.mmoc@gmail.com>2019-07-29 00:13:40 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-07-29 00:14:10 +0200
commit163f44c1b08cc043b114585922bd08664434bf92 (patch)
treea417e86a4fa43dc232592d21ef871fa8f6aad6f6 /src/server/game/AI/CreatureAI.cpp
parent48091257d325f55889d120fdb4967e7c4bcb8c09 (diff)
Core/AI: No longer do strange things when told to enter evade mode while there's no need to do so, typically by terrible legacy code.
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 760517851f6..141b0a82082 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -285,7 +285,7 @@ void CreatureAI::EngagementOver()
bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
{
- if (me->IsInEvadeMode())
+ if (!IsEngaged())
return false;
if (!me->IsAlive())