diff options
author | Treeston <treeston.mmoc@gmail.com> | 2019-07-29 00:13:40 +0200 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2019-07-29 00:14:10 +0200 |
commit | 163f44c1b08cc043b114585922bd08664434bf92 (patch) | |
tree | a417e86a4fa43dc232592d21ef871fa8f6aad6f6 /src/server/game/AI/CreatureAI.cpp | |
parent | 48091257d325f55889d120fdb4967e7c4bcb8c09 (diff) |
Core/AI: No longer do strange things when told to enter evade mode while there's no need to do so, typically by terrible legacy code.
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 760517851f6..141b0a82082 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -285,7 +285,7 @@ void CreatureAI::EngagementOver() bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) { - if (me->IsInEvadeMode()) + if (!IsEngaged()) return false; if (!me->IsAlive()) |