diff options
author | Shauren <shauren.trinity@gmail.com> | 2013-08-02 19:56:48 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2013-08-02 19:56:48 +0200 |
commit | 20a61b6400b17d09f7fc78bc75783aff16e7a029 (patch) | |
tree | f5287095e14bd334e85163d41c0ed0f676d31085 /src/server/game/AI/CreatureAI.cpp | |
parent | 5ae86ee2a85923ed09b8b719ef98de759d22e0e8 (diff) |
Core/Creatures: DoTs and self damage will no longer reset time since last damage taken for stopping creature from evading
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 09a6725485a..a494507919a 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -165,8 +165,6 @@ void CreatureAI::EnterEvadeMode() if (me->IsVehicle()) // use the same sequence of addtoworld, aireset may remove all summons! me->GetVehicleKit()->Reset(true); - - me->SetLastDamagedTime(0); } /*void CreatureAI::AttackedBy(Unit* attacker) @@ -236,6 +234,7 @@ bool CreatureAI::_EnterEvadeMode() me->LoadCreaturesAddon(); me->SetLootRecipient(NULL); me->ResetPlayerDamageReq(); + me->SetLastDamagedTime(0); if (me->IsInEvadeMode()) return false; |