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authorTreeston <treeston.mmoc@gmail.com>2016-02-10 17:23:43 +0100
committerTreeston <treeston.mmoc@gmail.com>2016-02-10 17:23:43 +0100
commit2c437ff8ec16ebde792c8bc2af65454bb2e0295d (patch)
tree531ab43fa6990b3c735b86390782873faac63a48 /src/server/game/AI/CreatureAI.cpp
parent7299c519b0c0cb15bb0677b320266e669040d39f (diff)
parent19ed18c8816e9bd495dcc03eb0e208006a17bab0 (diff)
Merge pull request #16491 from Treeston/3.3.5-boundarycheck
[3.3.5] Add target boundary check to BossAI CanCreatureAttack call
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index c254a9124c1..44098586e5f 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -350,7 +350,7 @@ int32 CreatureAI::VisualizeBoundary(uint32 duration, Unit* owner, bool fill) con
return boundsWarning ? LANG_CREATURE_MOVEMENT_MAYBE_UNBOUNDED : 0;
}
-bool CreatureAI::CheckBoundary(Position* who) const
+bool CreatureAI::CheckBoundary(Position const* who) const
{
if (!who)
who = me;