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author | ccrs <ccrs@users.noreply.github.com> | 2017-04-27 14:55:06 +0200 |
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committer | funjoker <funjoker109@gmail.com> | 2020-04-28 17:42:26 +0200 |
commit | 2d4549023a6655d19671f7f7e6b4f7c9b71ae632 (patch) | |
tree | 57c2cffc36dd483d876b496d67f3a429701fe246 /src/server/game/AI/CreatureAI.cpp | |
parent | d1bdb8bdd3e90fc435094a8615a0cbcbf472079a (diff) |
Core/Unit: 2170541a51 followup
use true as default value since pretty much all the script calls will expect that
(cherry picked from commit c7a57e2a093ada2ece7a01eac2f627aeb26b08d5)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 7d1aaca570e..3c65160aaf6 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -173,9 +173,9 @@ void CreatureAI::TriggerAlert(Unit const* who) const me->SendAIReaction(AI_REACTION_ALERT); // Face the unit (stealthed player) and set distracted state for 5 seconds - me->SetFacingTo(me->GetAngle(who->GetPositionX(), who->GetPositionY()), true); - me->StopMoving(); me->GetMotionMaster()->MoveDistract(5 * IN_MILLISECONDS); + me->StopMoving(); + me->SetFacingTo(me->GetAngle(who)); } void CreatureAI::EnterEvadeMode(EvadeReason why) |