aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/AI/CreatureAI.cpp
diff options
context:
space:
mode:
authortreeston <treeston.mmoc@gmail.com>2017-07-09 02:07:29 +0200
committerShauren <shauren.trinity@gmail.com>2020-08-18 18:53:13 +0200
commit2dfafa69ebc422feba1aa01e0c4fab76366f552f (patch)
treec5499048f5e797da591f365709d965cd8f2edd74 /src/server/game/AI/CreatureAI.cpp
parentbefbfbb655731f0202b79586c98f2780ca507edf (diff)
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it. New methods on Unit: - void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false); - bool IsImmuneTo<All/PC/NPC>() const; (cherry picked from commit 74af880217fc567c9949d7557408718af889402f)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 6894f4af091..7e57465443b 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -345,7 +345,8 @@ int32 CreatureAI::VisualizeBoundary(uint32 duration, Unit* owner, bool fill) con
if (TempSummon* point = owner->SummonCreature(BOUNDARY_VISUALIZE_CREATURE, Position(startPosition.GetPositionX() + front.first*BOUNDARY_VISUALIZE_STEP_SIZE, startPosition.GetPositionY() + front.second*BOUNDARY_VISUALIZE_STEP_SIZE, spawnZ), TEMPSUMMON_TIMED_DESPAWN, duration * IN_MILLISECONDS))
{
point->SetObjectScale(BOUNDARY_VISUALIZE_CREATURE_SCALE);
- point->AddUnitFlag(UnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_STUNNED | UNIT_FLAG_IMMUNE_TO_NPC));
+ point->AddUnitFlag(UNIT_FLAG_STUNNED);
+ point->SetImmuneToAll(true);
if (!hasOutOfBoundsNeighbor)
point->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}