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path: root/src/server/game/AI/CreatureAI.cpp
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Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 6894f4af091..7e57465443b 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -345,7 +345,8 @@ int32 CreatureAI::VisualizeBoundary(uint32 duration, Unit* owner, bool fill) con
if (TempSummon* point = owner->SummonCreature(BOUNDARY_VISUALIZE_CREATURE, Position(startPosition.GetPositionX() + front.first*BOUNDARY_VISUALIZE_STEP_SIZE, startPosition.GetPositionY() + front.second*BOUNDARY_VISUALIZE_STEP_SIZE, spawnZ), TEMPSUMMON_TIMED_DESPAWN, duration * IN_MILLISECONDS))
{
point->SetObjectScale(BOUNDARY_VISUALIZE_CREATURE_SCALE);
- point->AddUnitFlag(UnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_STUNNED | UNIT_FLAG_IMMUNE_TO_NPC));
+ point->AddUnitFlag(UNIT_FLAG_STUNNED);
+ point->SetImmuneToAll(true);
if (!hasOutOfBoundsNeighbor)
point->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}