diff options
author | Carbenium <carbenium@outlook.com> | 2020-07-26 20:44:07 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-01-24 11:55:32 +0100 |
commit | 310f996b1daf9dea701276847aa3fb30fcd43b9e (patch) | |
tree | 6016e31d8f9f3f439f4c35868cfcde4652a898b1 /src/server/game/AI/CreatureAI.cpp | |
parent | 906a47b1616eebe1b9f73f0b5a849c5d946e8137 (diff) |
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0);
to
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s);
(cherry picked from commit 1131229ee9c43704b11187f0b11c327db92018b6)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index e4048e907a6..be33c4d1904 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -335,7 +335,7 @@ const float BOUNDARY_VISUALIZE_CREATURE_SCALE = 0.25f; const int8 BOUNDARY_VISUALIZE_STEP_SIZE = 1; const int32 BOUNDARY_VISUALIZE_FAILSAFE_LIMIT = 750; const float BOUNDARY_VISUALIZE_SPAWN_HEIGHT = 5.0f; -int32 CreatureAI::VisualizeBoundary(uint32 duration, Unit* owner, bool fill) const +int32 CreatureAI::VisualizeBoundary(Seconds duration, Unit* owner, bool fill) const { typedef std::pair<int32, int32> coordinate; @@ -393,7 +393,7 @@ int32 CreatureAI::VisualizeBoundary(uint32 duration, Unit* owner, bool fill) con } if (fill || hasOutOfBoundsNeighbor) { - if (TempSummon* point = owner->SummonCreature(BOUNDARY_VISUALIZE_CREATURE, Position(startPosition.GetPositionX() + front.first * BOUNDARY_VISUALIZE_STEP_SIZE, startPosition.GetPositionY() + front.second * BOUNDARY_VISUALIZE_STEP_SIZE, spawnZ), TEMPSUMMON_TIMED_DESPAWN, duration * IN_MILLISECONDS)) + if (TempSummon* point = owner->SummonCreature(BOUNDARY_VISUALIZE_CREATURE, Position(startPosition.GetPositionX() + front.first * BOUNDARY_VISUALIZE_STEP_SIZE, startPosition.GetPositionY() + front.second * BOUNDARY_VISUALIZE_STEP_SIZE, spawnZ), TEMPSUMMON_TIMED_DESPAWN, duration)) { point->SetObjectScale(BOUNDARY_VISUALIZE_CREATURE_SCALE); point->AddUnitFlag(UNIT_FLAG_STUNNED); |