diff options
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index e4048e907a6..be33c4d1904 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -335,7 +335,7 @@ const float BOUNDARY_VISUALIZE_CREATURE_SCALE = 0.25f; const int8 BOUNDARY_VISUALIZE_STEP_SIZE = 1; const int32 BOUNDARY_VISUALIZE_FAILSAFE_LIMIT = 750; const float BOUNDARY_VISUALIZE_SPAWN_HEIGHT = 5.0f; -int32 CreatureAI::VisualizeBoundary(uint32 duration, Unit* owner, bool fill) const +int32 CreatureAI::VisualizeBoundary(Seconds duration, Unit* owner, bool fill) const { typedef std::pair<int32, int32> coordinate; @@ -393,7 +393,7 @@ int32 CreatureAI::VisualizeBoundary(uint32 duration, Unit* owner, bool fill) con } if (fill || hasOutOfBoundsNeighbor) { - if (TempSummon* point = owner->SummonCreature(BOUNDARY_VISUALIZE_CREATURE, Position(startPosition.GetPositionX() + front.first * BOUNDARY_VISUALIZE_STEP_SIZE, startPosition.GetPositionY() + front.second * BOUNDARY_VISUALIZE_STEP_SIZE, spawnZ), TEMPSUMMON_TIMED_DESPAWN, duration * IN_MILLISECONDS)) + if (TempSummon* point = owner->SummonCreature(BOUNDARY_VISUALIZE_CREATURE, Position(startPosition.GetPositionX() + front.first * BOUNDARY_VISUALIZE_STEP_SIZE, startPosition.GetPositionY() + front.second * BOUNDARY_VISUALIZE_STEP_SIZE, spawnZ), TEMPSUMMON_TIMED_DESPAWN, duration)) { point->SetObjectScale(BOUNDARY_VISUALIZE_CREATURE_SCALE); point->AddUnitFlag(UNIT_FLAG_STUNNED); |