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author | Treeston <treeston.mmoc@gmail.com> | 2016-05-05 11:56:25 +0200 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2016-05-05 11:56:25 +0200 |
commit | 35a66a33fc089b2fbafec3528ecc39d03b896f2c (patch) | |
tree | c96ef91c9dff75a47f6ef2395473bf34f0ec7ebc /src/server/game/AI/CreatureAI.cpp | |
parent | 769b7ff7fd2cb86f5b9978d15ea20c398273ec48 (diff) | |
parent | 26b084a90ff3e4f0601e72c283bd3296d4640585 (diff) |
Merge pull request #16020 from Treeston/3.3.5-CharmAiFix
CreatureAI: Adjust AI behavior when a charm ends
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 6ceb4f01c48..8e6540ed89c 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -29,11 +29,13 @@ #include "Language.h" //Disable CreatureAI when charmed -void CreatureAI::OnCharmed(bool /*apply*/) +void CreatureAI::OnCharmed(bool apply) { - //me->IsAIEnabled = !apply;*/ - me->NeedChangeAI = true; - me->IsAIEnabled = false; + if (apply) + { + me->NeedChangeAI = true; + me->IsAIEnabled = false; + } } AISpellInfoType* UnitAI::AISpellInfo; |