diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-04-01 13:52:36 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2018-04-01 13:52:36 +0200 |
| commit | 4692e10ca2ffed5ba2a0336e9c93962b0fad9eaa (patch) | |
| tree | a5324da18c6bec3aab267006c6da615918329510 /src/server/game/AI/CreatureAI.cpp | |
| parent | fb39980c52cdb28b9de43356ee37470c7fd6797c (diff) | |
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
| -rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 22e2226af50..0686ad20c6e 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -159,7 +159,7 @@ void CreatureAI::TriggerAlert(Unit const* who) const // Face the unit (stealthed player) and set distracted state for 5 seconds me->GetMotionMaster()->MoveDistract(5 * IN_MILLISECONDS); me->StopMoving(); - me->SetFacingTo(me->GetAngle(who)); + me->SetFacingTo(me->GetAbsoluteAngle(who)); } void CreatureAI::EnterEvadeMode(EvadeReason why) |
