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authorTreeston <treeston.mmoc@gmail.com>2018-08-23 17:44:14 +0200
committerTreeston <treeston.mmoc@gmail.com>2018-08-23 17:44:14 +0200
commit50f70a3fafd53b5c8b0ca08e9d5fb760d9316f41 (patch)
tree76833f9828cd655c4227a54d7929e5d97d637eff /src/server/game/AI/CreatureAI.cpp
parentabd3d55668e66d4b2ad07fcee975950086c8ae79 (diff)
indent + header fix
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 31416db6be0..179d0531b09 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -26,6 +26,7 @@
#include "Map.h"
#include "MapReference.h"
#include "MotionMaster.h"
+#include "ObjectAccessor.h"
#include "Player.h"
#include "SpellMgr.h"
#include "TemporarySummon.h"
@@ -40,7 +41,7 @@ void CreatureAI::OnCharmed(bool isNew)
if (!me->HasReactState(REACT_PASSIVE))
if (Unit* lastCharmer = ObjectAccessor::GetUnit(*me, me->LastCharmerGUID))
me->EngageWithTarget(lastCharmer);
- me->LastCharmerGUID.Clear();
+ me->LastCharmerGUID.Clear();
}
UnitAI::OnCharmed(isNew);
}