diff options
author | Rushor <PBienati@web.de> | 2016-02-08 17:04:03 +0100 |
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committer | Rushor <PBienati@web.de> | 2016-02-10 14:33:58 +0100 |
commit | 5c0b0add27299ee94448b36cabe32e724b682cd6 (patch) | |
tree | 29d7248b5a1a3013f2d7015651f0456fe380ec22 /src/server/game/AI/CreatureAI.cpp | |
parent | fe2a0fda4464effeb2fb655da84a0460328b1aeb (diff) |
Core/Unit: Do not remove auras from Pets and Guardians after evading
* this adds free space for further adjustments
* this fixes #14347
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index c254a9124c1..c46d80cc0df 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -257,9 +257,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) if (!me->IsAlive()) return false; - // don't remove vehicle auras, passengers aren't supposed to drop off the vehicle - // don't remove clone caster on evade (to be verified) - me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_CLONE_CASTER); + me->RemoveAurasOnEvade(); // sometimes bosses stuck in combat? me->DeleteThreatList(); |