diff options
author | jackpoz <giacomopoz@gmail.com> | 2020-03-02 20:43:52 +0100 |
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committer | jackpoz <giacomopoz@gmail.com> | 2020-03-02 20:43:52 +0100 |
commit | 69809d12031d055d8d0cffb5a187d9af09dd0efe (patch) | |
tree | 870249ea4815a9ca999f5b68ac53fec0a5cc6a63 /src/server/game/AI/CreatureAI.cpp | |
parent | 817ae5bca6db14c9b3db7d5268511525e0cb4105 (diff) |
Core/AI: Fix remaining charming issue
Make creatures evade when a charming expires and they cannot attack the charmer (i.e. charmer with .gm on)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 75f45395e4f..e028665e843 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -62,6 +62,9 @@ void CreatureAI::OnCharmed(bool isNew) } me->LastCharmerGUID.Clear(); + + if (!me->IsInCombat()) + EnterEvadeMode(EVADE_REASON_NO_HOSTILES); } UnitAI::OnCharmed(isNew); |