diff options
author | jackpoz <giacomopoz@gmail.com> | 2019-05-05 14:07:34 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2019-05-05 17:20:10 +0200 |
commit | 6dae4a747da558ca46a777186d4519c32fc1bf04 (patch) | |
tree | 277f6a3c38896fb2573d469c77d8fba256cde76c /src/server/game/AI/CreatureAI.cpp | |
parent | e253b695cc0db634954717262e5016240f03d541 (diff) |
Core/Vehicles: Fix accessories disappearing on reset
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 4cca5d1d609..81b860ccf20 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -167,9 +167,6 @@ void CreatureAI::EnterEvadeMode(EvadeReason why) } Reset(); - - if (me->IsVehicle()) // use the same sequence of addtoworld, aireset may remove all summons! - me->GetVehicleKit()->Reset(true); } bool CreatureAI::UpdateVictim() |