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| author | jackpoz <giacomopoz@gmail.com> | 2020-03-29 21:00:08 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2020-03-29 21:00:08 +0200 |
| commit | 92447425279151373e6608e18214c7166bc7f46e (patch) | |
| tree | 9975e4468442f01f8c9d135d88e1509f554060f7 /src/server/game/AI/CreatureAI.cpp | |
| parent | c026b3bad3deae7b2e49fb62a509e5e463d2893e (diff) | |
Revert "Core/AI: Fix reset and interruption of non melee spells"
This reverts commit cc0c56ceae69cab3133e3efc8173b4fd857852da.
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
| -rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 9fb915a436a..e028665e843 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -205,11 +205,6 @@ void CreatureAI::JustAppeared() } } -void CreatureAI::JustReachedHome() -{ - Reset(); -} - void CreatureAI::JustEnteredCombat(Unit* who) { if (!IsEngaged() && !me->CanHaveThreatList()) @@ -239,6 +234,7 @@ void CreatureAI::EnterEvadeMode(EvadeReason why) } } + Reset(); } bool CreatureAI::UpdateVictim() @@ -280,7 +276,6 @@ void CreatureAI::EngagementStart(Unit* who) } _isEngaged = true; - me->InterruptNonMeleeSpells(false); me->AtEngage(who); } |
