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authorTreeston <treeston.mmoc@gmail.com>2019-07-31 13:17:32 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-07-31 13:17:32 +0200
commit9c603ea87f09c47d52f093ccc73ee75c15eff6f5 (patch)
treea35422aef113e2aeccc4026d9bcec027f23faa0d /src/server/game/AI/CreatureAI.cpp
parent5378fc450061a8fe125429925c43b3de22aeaf2b (diff)
Core/Combat: Properly unset engagement flag on death.
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 141b0a82082..5c87fc8806d 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -240,6 +240,12 @@ bool CreatureAI::UpdateVictim()
if (!IsEngaged())
return false;
+ if (!me->IsAlive())
+ {
+ EngagementOver();
+ return false;
+ }
+
if (!me->HasReactState(REACT_PASSIVE))
{
if (Unit* victim = me->SelectVictim())