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authorKillyana <morphone1@gmail.com>2019-12-29 14:05:03 +0100
committerShauren <shauren.trinity@gmail.com>2021-12-19 15:46:40 +0100
commita09d5d485404ce5ee976dbba74ab0b50f3a2bcde (patch)
tree13ffa6290581e73eddc5b253046c1904ac22db07 /src/server/game/AI/CreatureAI.cpp
parent72e61625bca5a8420fc76666db3481673b180a69 (diff)
Creature/AI: Reset CoolDowns on evade
Closes #24008 (cherry picked from commit cb11ad97fb9eb6202b54913b0f522eda4935d533)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index b222d96985e..71d01702f5b 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -31,6 +31,7 @@
#include "ObjectAccessor.h"
#include "Player.h"
#include "SpellMgr.h"
+#include "SpellHistory.h"
#include "TemporarySummon.h"
#include "Vehicle.h"
#include "World.h"
@@ -315,6 +316,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
me->SetLastDamagedTime(0);
me->SetCannotReachTarget(false);
me->DoNotReacquireSpellFocusTarget();
+ me->GetSpellHistory()->ResetAllCooldowns();
EngagementOver();
return true;