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author | Killyana <morphone1@gmail.com> | 2019-12-29 14:05:03 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-19 15:46:40 +0100 |
commit | a09d5d485404ce5ee976dbba74ab0b50f3a2bcde (patch) | |
tree | 13ffa6290581e73eddc5b253046c1904ac22db07 /src/server/game/AI/CreatureAI.cpp | |
parent | 72e61625bca5a8420fc76666db3481673b180a69 (diff) |
Creature/AI: Reset CoolDowns on evade
Closes #24008
(cherry picked from commit cb11ad97fb9eb6202b54913b0f522eda4935d533)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index b222d96985e..71d01702f5b 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -31,6 +31,7 @@ #include "ObjectAccessor.h" #include "Player.h" #include "SpellMgr.h" +#include "SpellHistory.h" #include "TemporarySummon.h" #include "Vehicle.h" #include "World.h" @@ -315,6 +316,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) me->SetLastDamagedTime(0); me->SetCannotReachTarget(false); me->DoNotReacquireSpellFocusTarget(); + me->GetSpellHistory()->ResetAllCooldowns(); EngagementOver(); return true; |