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authorCarbenium <carbenium@outlook.com>2020-07-26 20:44:07 +0200
committerPeter Keresztes Schmidt <carbenium@outlook.com>2020-07-27 14:53:25 +0200
commita41f599be72ccc88b13c1cf725f20cee4a5335d7 (patch)
treeb3f54c2070b531fc9fc778ae79deeeed2b83318e /src/server/game/AI/CreatureAI.cpp
parent36ef487a90d0d14c4da8ce7e19b5916b8b15056c (diff)
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Remove TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0);
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index a044d00c0ef..a3c469a2686 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -436,18 +436,18 @@ void CreatureAI::SetBoundary(CreatureBoundary const* boundary, bool negateBounda
Creature* CreatureAI::DoSummon(uint32 entry, Position const& pos, uint32 despawnTime, TempSummonType summonType)
{
- return me->SummonCreature(entry, pos, summonType, despawnTime);
+ return me->SummonCreature(entry, pos, summonType, Milliseconds(despawnTime));
}
Creature* CreatureAI::DoSummon(uint32 entry, WorldObject* obj, float radius, uint32 despawnTime, TempSummonType summonType)
{
Position pos = obj->GetRandomNearPosition(radius);
- return me->SummonCreature(entry, pos, summonType, despawnTime);
+ return me->SummonCreature(entry, pos, summonType, Milliseconds(despawnTime));
}
Creature* CreatureAI::DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius, uint32 despawnTime, TempSummonType summonType)
{
Position pos = obj->GetRandomNearPosition(radius);
pos.m_positionZ += flightZ;
- return me->SummonCreature(entry, pos, summonType, despawnTime);
+ return me->SummonCreature(entry, pos, summonType, Milliseconds(despawnTime));
}