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authorjackpoz <giacomopoz@gmail.com>2019-05-05 14:07:34 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-03 22:02:13 +0100
commita855e6221d517297cfb9e2e78b57a6a57fccc85a (patch)
treeb75eb842124b66fca0757c68cc04aa32dc619703 /src/server/game/AI/CreatureAI.cpp
parenteb25fbd485ccf7791fff415d5e0aaf5cb8329584 (diff)
Core/Vehicles: Fix accessories disappearing on reset
(cherry picked from commit 6dae4a747da558ca46a777186d4519c32fc1bf04)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 84c549553dd..57aa2a6fb88 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -174,9 +174,6 @@ void CreatureAI::EnterEvadeMode(EvadeReason why)
}
Reset();
-
- if (me->IsVehicle()) // use the same sequence of addtoworld, aireset may remove all summons!
- me->GetVehicleKit()->Reset(true);
}
bool CreatureAI::UpdateVictim()