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authorAokromes <Aokromes@users.noreply.github.com>2016-08-05 21:22:12 +0200
committerGitHub <noreply@github.com>2016-08-05 21:22:12 +0200
commitb51409a5d3201e86bd189d1ea7dfd1dc1ca8a35f (patch)
treec23610a5e94a6385fd557a33d40f7d38c7524c0d /src/server/game/AI/CreatureAI.cpp
parent60c142fd3b466b31ab65babddc8ee2925f78bfbb (diff)
Core/Logs: Fine tunning some logs
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 15bbff2793f..14bc9ec4ec2 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -82,7 +82,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/, float maxRange
// If it can't find a suitable attack target then we should error out.
if (!creature->HasReactState(REACT_PASSIVE) && !creature->GetVictim())
{
- TC_LOG_ERROR("misc", "DoZoneInCombat called for creature that has empty threat list (creature entry = %u)", creature->GetEntry());
+ TC_LOG_ERROR("misc.dozoneincombat", "DoZoneInCombat called for creature that has empty threat list (creature entry = %u)", creature->GetEntry());
return;
}