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path: root/src/server/game/AI/CreatureAI.cpp
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-rw-r--r--src/server/game/AI/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 15bbff2793f..14bc9ec4ec2 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -82,7 +82,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/, float maxRange
// If it can't find a suitable attack target then we should error out.
if (!creature->HasReactState(REACT_PASSIVE) && !creature->GetVictim())
{
- TC_LOG_ERROR("misc", "DoZoneInCombat called for creature that has empty threat list (creature entry = %u)", creature->GetEntry());
+ TC_LOG_ERROR("misc.dozoneincombat", "DoZoneInCombat called for creature that has empty threat list (creature entry = %u)", creature->GetEntry());
return;
}