diff options
author | Nay <dnpd.dd@gmail.com> | 2013-08-11 15:52:23 +0100 |
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committer | Nay <dnpd.dd@gmail.com> | 2013-08-11 15:52:23 +0100 |
commit | d0bde02b21241773c908c18ade368a1bbb5ee8bb (patch) | |
tree | aef9ed52c604bb476785c6530a7845811e6661ad /src/server/game/AI/CreatureAI.cpp | |
parent | 54d2b73f3cf98402b3429124fd4ebbd24e11dba1 (diff) |
Core/CreatureAI: Do not remove clone_caster auras on evade (in addition to control_vehicle auras)
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index a494507919a..cbb79b47958 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -225,8 +225,9 @@ bool CreatureAI::_EnterEvadeMode() if (!me->IsAlive()) return false; - // dont remove vehicle auras, passengers arent supposed to drop off the vehicle - me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE); + // don't remove vehicle auras, passengers aren't supposed to drop off the vehicle + // don't remove clone caster on evade (to be verified) + me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_CLONE_CASTER); // sometimes bosses stuck in combat? me->DeleteThreatList(); |