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-rw-r--r--src/server/game/AI/CreatureAI.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index a494507919a..cbb79b47958 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -225,8 +225,9 @@ bool CreatureAI::_EnterEvadeMode()
if (!me->IsAlive())
return false;
- // dont remove vehicle auras, passengers arent supposed to drop off the vehicle
- me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE);
+ // don't remove vehicle auras, passengers aren't supposed to drop off the vehicle
+ // don't remove clone caster on evade (to be verified)
+ me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_CLONE_CASTER);
// sometimes bosses stuck in combat?
me->DeleteThreatList();