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authorRushor <Rushor@users.noreply.github.com>2016-04-25 11:46:00 +0200
committerRushor <Rushor@users.noreply.github.com>2016-04-25 11:46:00 +0200
commite869ccb29793aa0dd39dc2ecef9f11ab56ba010e (patch)
tree936c512ecafd4ac89db2088125d7e930932d62ab /src/server/game/AI/CreatureAI.cpp
parentebafa2fdeaf4544b5e62c9fab7c281d54f7aa139 (diff)
parent5c0b0add27299ee94448b36cabe32e724b682cd6 (diff)
Merge pull request #16503 from Rushor/evading
[3.3.5][6.x]Core/Unit: Do not remove auras from Pets and Guardians after evading
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r--src/server/game/AI/CreatureAI.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 5b76b583d24..6ceb4f01c48 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -257,9 +257,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
if (!me->IsAlive())
return false;
- // don't remove vehicle auras, passengers aren't supposed to drop off the vehicle
- // don't remove clone caster on evade (to be verified)
- me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_CLONE_CASTER);
+ me->RemoveAurasOnEvade();
// sometimes bosses stuck in combat?
me->DeleteThreatList();