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author | Rushor <Rushor@users.noreply.github.com> | 2016-04-25 11:46:00 +0200 |
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committer | Rushor <Rushor@users.noreply.github.com> | 2016-04-25 11:46:00 +0200 |
commit | e869ccb29793aa0dd39dc2ecef9f11ab56ba010e (patch) | |
tree | 936c512ecafd4ac89db2088125d7e930932d62ab /src/server/game/AI/CreatureAI.cpp | |
parent | ebafa2fdeaf4544b5e62c9fab7c281d54f7aa139 (diff) | |
parent | 5c0b0add27299ee94448b36cabe32e724b682cd6 (diff) |
Merge pull request #16503 from Rushor/evading
[3.3.5][6.x]Core/Unit: Do not remove auras from Pets and Guardians after evading
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 5b76b583d24..6ceb4f01c48 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -257,9 +257,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) if (!me->IsAlive()) return false; - // don't remove vehicle auras, passengers aren't supposed to drop off the vehicle - // don't remove clone caster on evade (to be verified) - me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_CLONE_CASTER); + me->RemoveAurasOnEvade(); // sometimes bosses stuck in combat? me->DeleteThreatList(); |