diff options
author | click <clickvd@gonnamakeyou.com> | 2011-06-12 01:47:45 +0200 |
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committer | click <clickvd@gonnamakeyou.com> | 2011-06-12 01:47:45 +0200 |
commit | f16df538eeaecbb5e9364368cfa48d04f48db4de (patch) | |
tree | 21451f2febc083a2cc6953d1ff88292305fe8364 /src/server/game/AI/CreatureAI.cpp | |
parent | 158966dc793f47dd4ada264da775f647601298aa (diff) |
Core: More codestyle cleanups
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rwxr-xr-x | src/server/game/AI/CreatureAI.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 09640661fd5..1932710a43e 100755 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -56,13 +56,13 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/) if (!creature->HasReactState(REACT_PASSIVE) && !creature->getVictim()) { - if (Unit *target = creature->SelectNearestTarget(50)) + if (Unit* target = creature->SelectNearestTarget(50)) creature->AI()->AttackStart(target); else if (creature->isSummon()) { if (Unit *summoner = creature->ToTempSummon()->GetSummoner()) { - Unit *target = summoner->getAttackerForHelper(); + Unit* target = summoner->getAttackerForHelper(); if (!target && summoner->CanHaveThreatList() && !summoner->getThreatManager().isThreatListEmpty()) target = summoner->getThreatManager().getHostilTarget(); if (target && (creature->IsFriendlyTo(summoner) || creature->IsHostileTo(target))) |