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authorclick <clickvd@gonnamakeyou.com>2011-06-12 01:47:45 +0200
committerclick <clickvd@gonnamakeyou.com>2011-06-12 01:47:45 +0200
commitf16df538eeaecbb5e9364368cfa48d04f48db4de (patch)
tree21451f2febc083a2cc6953d1ff88292305fe8364 /src/server/game/AI/CreatureAI.cpp
parent158966dc793f47dd4ada264da775f647601298aa (diff)
Core: More codestyle cleanups
Diffstat (limited to 'src/server/game/AI/CreatureAI.cpp')
-rwxr-xr-xsrc/server/game/AI/CreatureAI.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 09640661fd5..1932710a43e 100755
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -56,13 +56,13 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/)
if (!creature->HasReactState(REACT_PASSIVE) && !creature->getVictim())
{
- if (Unit *target = creature->SelectNearestTarget(50))
+ if (Unit* target = creature->SelectNearestTarget(50))
creature->AI()->AttackStart(target);
else if (creature->isSummon())
{
if (Unit *summoner = creature->ToTempSummon()->GetSummoner())
{
- Unit *target = summoner->getAttackerForHelper();
+ Unit* target = summoner->getAttackerForHelper();
if (!target && summoner->CanHaveThreatList() && !summoner->getThreatManager().isThreatListEmpty())
target = summoner->getThreatManager().getHostilTarget();
if (target && (creature->IsFriendlyTo(summoner) || creature->IsHostileTo(target)))