diff options
| author | Machiavelli <none@none> | 2010-09-02 17:47:50 +0200 |
|---|---|---|
| committer | Machiavelli <none@none> | 2010-09-02 17:47:50 +0200 |
| commit | 0117af4c37324eac2c70bc249899c19b8dcb7b80 (patch) | |
| tree | e47c44854b8bca2bb5037bff0d8a16f53c1f1b8b /src/server/game/AI/EventAI | |
| parent | 39f901d5660136f69c6252f4a21153d9f5d0732b (diff) | |
Core/DBLayer:
- Implement deriviate classes of MySQLConnection for every database type (world, realm, characters)
- Make DatabaseWorkerPool templatized and use the above mentioned classes as parameter
- Implementation of the new types in code
(This is in preparation of prepared statement interface)
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/AI/EventAI')
| -rw-r--r-- | src/server/game/AI/EventAI/CreatureEventAIMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp index f8b9628d53b..6bdbdbe1b06 100644 --- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp +++ b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp @@ -34,7 +34,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Texts() m_CreatureEventAI_TextMap.clear(); // Load EventAI Text - sObjectMgr.LoadTrinityStrings(WorldDatabase,"creature_ai_texts",MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID); + sObjectMgr.LoadTrinityStrings("creature_ai_texts",MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID); // Gather Additional data from EventAI Texts QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM creature_ai_texts"); |
