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authorMachiavelli <none@none>2010-09-02 17:47:50 +0200
committerMachiavelli <none@none>2010-09-02 17:47:50 +0200
commit0117af4c37324eac2c70bc249899c19b8dcb7b80 (patch)
treee47c44854b8bca2bb5037bff0d8a16f53c1f1b8b /src/server/game/AI/EventAI
parent39f901d5660136f69c6252f4a21153d9f5d0732b (diff)
Core/DBLayer:
- Implement deriviate classes of MySQLConnection for every database type (world, realm, characters) - Make DatabaseWorkerPool templatized and use the above mentioned classes as parameter - Implementation of the new types in code (This is in preparation of prepared statement interface) --HG-- branch : trunk
Diffstat (limited to 'src/server/game/AI/EventAI')
-rw-r--r--src/server/game/AI/EventAI/CreatureEventAIMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
index f8b9628d53b..6bdbdbe1b06 100644
--- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
@@ -34,7 +34,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
m_CreatureEventAI_TextMap.clear();
// Load EventAI Text
- sObjectMgr.LoadTrinityStrings(WorldDatabase,"creature_ai_texts",MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID);
+ sObjectMgr.LoadTrinityStrings("creature_ai_texts",MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID);
// Gather Additional data from EventAI Texts
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM creature_ai_texts");