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authormegamage <none@none.none>2011-10-18 10:53:34 -0400
committermegamage <none@none.none>2011-10-18 10:53:34 -0400
commitc29ff410015be2ef8c8c55ba3015940962ff56c3 (patch)
treed2b5b36bbf32bbb695ef0f1456a461294609fd06 /src/server/game/AI/EventAI
parente3f8588a227cbf9108f396131a199d75868bf539 (diff)
Rename some classes in grid system.
Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
Diffstat (limited to 'src/server/game/AI/EventAI')
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAI.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp
index 62d7a1f4f58..8f3bf52c37e 100755
--- a/src/server/game/AI/EventAI/CreatureEventAI.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp
@@ -1177,7 +1177,7 @@ inline Unit* CreatureEventAI::GetTargetByType(uint32 target, Unit* actionInvoker
Unit* CreatureEventAI::DoSelectLowestHpFriendly(float range, uint32 minHPDiff)
{
- CellPair p(Trinity::ComputeCellPair(me->GetPositionX(), me->GetPositionY()));
+ CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
@@ -1199,7 +1199,7 @@ Unit* CreatureEventAI::DoSelectLowestHpFriendly(float range, uint32 minHPDiff)
void CreatureEventAI::DoFindFriendlyCC(std::list<Creature*>& _list, float range)
{
- CellPair p(Trinity::ComputeCellPair(me->GetPositionX(), me->GetPositionY()));
+ CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
@@ -1214,7 +1214,7 @@ void CreatureEventAI::DoFindFriendlyCC(std::list<Creature*>& _list, float range)
void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid)
{
- CellPair p(Trinity::ComputeCellPair(me->GetPositionX(), me->GetPositionY()));
+ CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();