diff options
| author | Shauren <none@none> | 2010-09-12 19:17:58 +0200 |
|---|---|---|
| committer | Shauren <none@none> | 2010-09-12 19:17:58 +0200 |
| commit | e0ffae436c339b7dba3249ba62ca4a3362a6eba7 (patch) | |
| tree | 7967bdbac07450eef02c3a69a906af556f32e65c /src/server/game/AI/EventAI | |
| parent | 976cc3f8c4cb23865f92a86651bf063b98304e86 (diff) | |
Core/Quests: Fixed remaining issues with quest crediting (note: previous commits did not introduce issues, only revealed them)
Core/DBLayer: Fixed more compile warnings
Core/Spells: Corrected code style from revision 634af79146
Closes issue #3956.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/AI/EventAI')
| -rw-r--r-- | src/server/game/AI/EventAI/CreatureEventAI.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp index ec0b12a0b42..f7e0fe56392 100644 --- a/src/server/game/AI/EventAI/CreatureEventAI.cpp +++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp @@ -697,13 +697,13 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32 case ACTION_T_KILLED_MONSTER: //first attempt player who tapped creature if (Player* pPlayer = me->GetLootRecipient()) - pPlayer->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, me); + pPlayer->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, pPlayer); // pPlayer as param is a hacky solution not to use GUID else { //if not available, use pActionInvoker if (Unit* pTarget = GetTargetByType(action.killed_monster.target, pActionInvoker)) if (Player* pPlayer2 = pTarget->GetCharmerOrOwnerPlayerOrPlayerItself()) - pPlayer2->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, me); + pPlayer2->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, pPlayer); } break; case ACTION_T_SET_INST_DATA: |
