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authorShocker <none@none>2010-08-29 06:01:14 +0300
committerShocker <none@none>2010-08-29 06:01:14 +0300
commitf81dcf55bb0aef9e23f30f152b9d560ceb68ccb0 (patch)
tree4d1a134dc8c0338ace7c735a3e17b4d0d36eb7b4 /src/server/game/AI/EventAI
parent2d877bbbfd0babec91011d472870e230a314d512 (diff)
Add HealReceived event for Creature AI to be used in scripts
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/AI/EventAI')
-rw-r--r--src/server/game/AI/EventAI/CreatureEventAI.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.h b/src/server/game/AI/EventAI/CreatureEventAI.h
index 1c3d1f4e6e4..493a7f7c29e 100644
--- a/src/server/game/AI/EventAI/CreatureEventAI.h
+++ b/src/server/game/AI/EventAI/CreatureEventAI.h
@@ -608,6 +608,7 @@ class CreatureEventAI : public CreatureAI
void MoveInLineOfSight(Unit *who);
void SpellHit(Unit* pUnit, const SpellEntry* pSpell);
void DamageTaken(Unit* done_by, uint32& damage);
+ void HealReceived(Unit* /*done_by*/, uint32& /*addhealth*/) {}
void UpdateAI(const uint32 diff);
void ReceiveEmote(Player* pPlayer, uint32 text_emote);
static int Permissible(const Creature *);